by blogsphere in Jun 24,2010

.| Spiral |. by Clix The first part of this article looked at two simplistic solutions to the question of how to handle time travel in RPGs, and found that as they stood, neither was satisfactory. A number of readers were kind enough to write in, suggesting additions that could be made to these two solutions to make them more practical for game purposes. This...

Continued here:
A Journey Of 1,000 Years: Time Travel in RPGs, Part 2
Share Article: