by blogsphere in Oct 04,2010

A lot of what we do in roleplaying games is archetype.  Classes are based on archetypes, and even classless games often offer archetypes or similar basic concepts.  Archetypes, like stereotypes, are a quick tool (called a heuristic) that we use to make fast, cognitively inexpensive judgments.  They’re helpful for exactly that reason, and it makes it a lot easier to...

Follow this link: Archetyping without stereotyping
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