Build A Better RPG

By | June 29, 2010

Innovation is key I’m not much of an expert when it comes to game design. I’ve never published a role-playing mechanics set that stands on its own. I haven’t even played that many different systems. I am a gamer, however, and I have sat behind a screen with my head in my hands from time to time thinking, “Isn’t there a better way?”…

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Build A Better RPG

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