by blogsphere in Sep 19,2010
One of the goals of many render junkies is to strive toward being able to create as photo-real renders as possible. Even if you’re happy working with the non-photoreal, merrily creating comic style panes or images that are clearly computer generated, it’s well worth knowing how to create something that bit more realistic should the need or desire arise. The...
See the original post here:DAZ Studio tutorial: Using the Elite Human Surface Shader
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