<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: More collected info and thoughts on D&amp;D Next / 5e</title>
	<atom:link href="http://rpg.org/dd-next5e-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://rpg.org/dd-next5e-2/</link>
	<description>Rpg - Role Playing Games</description>
	<lastBuildDate>Wed, 19 Jun 2013 15:53:50 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5</generator>
<meta xmlns="http://www.w3.org/1999/xhtml" name="robots" content="noindex,follow" />
	<item>
		<title>By: Cain.rpgorg</title>
		<link>http://rpg.org/dd-next5e-2/comment-page-1/#comment-9459</link>
		<dc:creator>Cain.rpgorg</dc:creator>
		<pubDate>Tue, 31 Jan 2012 09:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://rpg.org/?p=10110#comment-9459</guid>
		<description><![CDATA[Hi Apollo,

I guess it&#039;s to early to tell how this turns out. Hopefully thanks to the modular approach you may at least decide how complex rules you want to use.

I&#039;m really interested how the skill and magic systems will turn out in the end.

Cain]]></description>
		<content:encoded><![CDATA[<p>Hi Apollo,</p>
<p>I guess it&#8217;s to early to tell how this turns out. Hopefully thanks to the modular approach you may at least decide how complex rules you want to use.</p>
<p>I&#8217;m really interested how the skill and magic systems will turn out in the end.</p>
<p>Cain</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apollo</title>
		<link>http://rpg.org/dd-next5e-2/comment-page-1/#comment-9450</link>
		<dc:creator>Apollo</dc:creator>
		<pubDate>Mon, 30 Jan 2012 21:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://rpg.org/?p=10110#comment-9450</guid>
		<description><![CDATA[Pfff!

What a shame. Seems to me they are continuing with the same horrific ideas as in 4th edition.

The more complex the rules, the more difficult to play the game. Don&#039;t they understand?

Speck it down, guys! Build a good skills system. And maybe an &quot;achievement system&quot;, where a character gains certain skills at a certain level and optionally can chose from a list.

The Magic system worked well in 2nd edition, allthough not perfect, as was the available magic items. So were most of the other rules. I don&#039;t deny, there were some things worth improving back then (like the calculation of how to hit in combat), but at least things were understandable and easy to use.

I am disappointed :-(]]></description>
		<content:encoded><![CDATA[<p>Pfff!</p>
<p>What a shame. Seems to me they are continuing with the same horrific ideas as in 4th edition.</p>
<p>The more complex the rules, the more difficult to play the game. Don&#8217;t they understand?</p>
<p>Speck it down, guys! Build a good skills system. And maybe an &#8220;achievement system&#8221;, where a character gains certain skills at a certain level and optionally can chose from a list.</p>
<p>The Magic system worked well in 2nd edition, allthough not perfect, as was the available magic items. So were most of the other rules. I don&#8217;t deny, there were some things worth improving back then (like the calculation of how to hit in combat), but at least things were understandable and easy to use.</p>
<p>I am disappointed <img src='http://rpg.org/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
