Ends Justify The Means: Vigilantism in RPGs

Ends Justify The Means: Vigilantism in RPGs
April 06 00:28 2011 Print This Article

Vigilantism is a cornerstone of the role-playing experience. Second to the “adventuring party” of the typical fantasy game, which arguably veers into vigilantism as well, I’d say that it’s the biggest core motivation for player characters, particularly in a modern setting. In a fantastic world of “good guys” and “bad guys,” the hero that works outside the law …

Originally posted here:
Ends Justify The Means: Vigilantism in RPGs

  Article "tagged" as:
  Categories:
view more articles

About Article Author

blogsphere
blogsphere

View More Articles
write a comment

0 Comments

No Comments Yet!

You can be the one to start a conversation.

Only registered users can comment.