Ends Justify The Means: Vigilantism in RPGs

By on April 6, 2011

Vigilantism is a cornerstone of the role-playing experience. Second to the “adventuring party” of the typical fantasy game, which arguably veers into vigilantism as well, I’d say that it’s the biggest core motivation for player characters, particularly in a modern setting. In a fantastic world of “good guys” and “bad guys,” the hero that works outside the law …

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Ends Justify The Means: Vigilantism in RPGs

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