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Five tips for villainous resource management
By blogsphere on February 3, 2011
It is certainly possible to play Dungeons & Dragons without giving a single thought toward how monsters and villains end up awaiting heroes in elaborate lairs; if the primary point of the game is to defeat the villains in combat, deciding the particulars of how the villain maintains his underground complex isn’t very important. This post contends, however, that even in a …

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Five tips for villainous resource management
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