[Horror] Take Your World and Break It

January 05 11:00 2011 Print This Article

Tweet One of the most powerful ways to run a modern day horror campaign is to take the familiar and start blending in a little bit of strange.  The differences don’t have to be dangerous right away, just strange enough to make the players feel threatened or at least ill-at-ease.  This form of discomfort keeps the players …

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[Horror] Take Your World and Break It

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