[Horror] Take Your World and Break It

Tweet One of the most powerful ways to run a modern day horror campaign is to take the familiar and start blending in a little bit of strange.  The differences don’t have to be dangerous right away, just strange enough to make the players feel threatened or at least ill-at-ease.  This form of discomfort keeps the players …

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[Horror] Take Your World and Break It

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[Horror] Take Your World and Break It

Tweet One of the most powerful ways to run a modern day horror campaign is to take the familiar and start blending in a little bit of strange.  The differences don’t have to be dangerous right away, just strange enough to make the players feel threatened or at least ill-at-ease.  This form of discomfort keeps the players guessing as to what…

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[Horror] Take Your World and Break It

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Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>