by blogsphere in Apr 11,2011

The dead will not always give you clear answers In part one, you saw how spell details can inspire encounters . In part two today, we continue to walk through the plight of poor Halcos and who the PCs’ enemies plot to prevent them from casting Speak With dead. We also offer tips on how spells can help you design game worlds and regions...

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How To Cast A Spell On Your Campaign And Polish Till It Gleams
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