Tweet Roleplaying game settings based on an existing book, movie or computer game franchise can be either a boon or a curse. On the one hand you usually get a fully fleshed-out world which your players are already familiar with. When you play a Star Wars game for example, you don’t need to explain what a Jedi, a blaster or a snow speeder is. After explaining the …
See more here:
Only registered users can comment.