Issue 512 – How to GM Awesome Heists, Part 2

This Week’s Tips: The “All Part Of The Plan” Feat Use Flashbacks And Soft Fails How I Ran A Heist Better Gaming Through Planning, Rehearsing And Training Leverage RPG Create A Set Of Cards Feature: Fun with Traps: Books, Boxes and Baubles Game Master Tips & Tricks: How Do You Make Swarms Interesting? Random Monsters Via Two Monster Combos A Few Quick Campaign Tips Egyptian …

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Issue 512 – How to GM Awesome Heists, Part 2

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