Lessons learned from Super Meat Boy, Part Two

We’re looking at D&D through the lens of Indie hit Super Meat Boy , and what lessons we can take from the blood-splattered and pixelated screen to our game tables. So far we’ve had part one , so that can only mean one thing: it’s time for part two! Traps are death Traps generally fall into one of …

Follow this link:
Lessons learned from Super Meat Boy, Part Two

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>