Lessons learned from Super Meat Boy, Part Two

By | April 16, 2011

We’re looking at D&D through the lens of Indie hit Super Meat Boy , and what lessons we can take from the blood-splattered and pixelated screen to our game tables. So far we’ve had part one , so that can only mean one thing: it’s time for part two! Traps are death Traps generally fall into one of …

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Lessons learned from Super Meat Boy, Part Two

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