Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3

Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3
July 01 16:52 2010 Print This Article

Hopefully, this will wrap up the article on Time Travel! Part 1 looked at the problems of Time Travel in RPGs, and reached the conclusion that the GM had to have some understanding of the nature of time in his campaign before he could adjudicate the complexities that could result. Part Two comprised excerpts relating to the Nature of Time from…

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Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3

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