In recent rather depressing news, Lynn Willis, the co-creator of call of Cthulhu has passed. He is known for multiple things but mostly for being a great man and supportive person, here is the announcing post.
We are sad to announce the death of Lynn Willis, a pillar of Chaosium, Call of Cthulhu, and of the roleplaying community. Lynn had been combating aging and illness for several years, and passed while in a hospital for treatment. He is survived by his wife Marcia, and a community of friends and admirers.
Lynn began in gaming as a board game designer, and entered Chaosium with Lords of the Middle Sea. He was the third employee of Chaosium, first as an editor and then as the mastermind behind the entire Call of Cthulhu line, as well as other projects, for the decades that he was among us. He loved his work and brought all his abilities to the job. He was incredibly smart, astonishingly widely read, detail oriented, and capable. He is largely responsible for the high quality, playability, and popularity of the leading horror RPG in our field. A complete list of his gaming accomplishments can be found athttp://www.chaosium.com/article.php?…id=&author_id=
He will be missed. We trust that he is at peace. We give his wife Marcia our thanks and blessings for her devoted love and support for Lynn, and wish her joy and success in her future endeavors and memories of the past.
It’s hard to post these kind of things and exactly what to say, so I thought we’d go through some of his accomplishments and pay him a bit of homage.
Lynn Willis worked for Chaosium, a publishing company, since 1978 and had designed boardgames for Metagaming and Gamer Designer’s Workshop. Originally his intent was to talk to TSR with his proposal for a game but stopped by Chaosium booth, and from there it blossomed.
Lynn has been involved in many other games such as Worlds of Wonder, Ringworld RPG, and many others. He was a designer who designed not only role-playing games but wargames as well.
“…Cthulhu is about emotional states. To play it rewardingly requires a certain freedom of mind. That lessens the number of people willing to play the game, but players tend to have rewarding, memorable experiences.” — Lynn Willis
May he Rest in Peace.
At a young age my mother owned a gaming store, she always let me be apart of running it in my own way, and even before that I sat at the dnd table with the adults eating the dice and stomping on figurines. Gaming and tabletop rpgs are in my blood, to this day I've grown up to get into a relationship with a man aspiring to write the next big tabletop game. Some things you're good at, other things, you're born with!
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