Once Upon a Delve

By | October 5, 2010

I could wax lyrical about the delve format of adventure design. I could talk about its use as a three-act play with exposition, obstacle and climax forming a framework for a tightly packed single session. I could talk about how it makes Games Masters of all of us where even the laziest player in your group can throw together an easy to run session packed …

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Once Upon a Delve

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