by blogsphere in Sep 30,2010
Some time ago, I experimented with lowering the hit points of monsters and increasing their damage in an attempt to speed combat along. In the process, I learned an important lesson. Swing is fun! I define “swing” as the unpredictability of a conflict, and the ability of a single roll to shape the entire outcome of the conflict. ...
Link: Putting the Swing Back in D&D
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