Putting the Swing Back in D&D

September 30 14:00 2010 Print This Article

Some time ago, I experimented with lowering the hit points of monsters and increasing their damage in an attempt to speed combat along.  In the process, I learned an important lesson.  Swing is fun! I define “swing” as the unpredictability of a conflict, and the ability of a single roll to shape the entire outcome of the conflict. …

Putting the Swing Back in D&D

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