Released by Rite Publishing, Five Room Dungeon: The Rabbit Hole is a 5 encounter dungeon for levels 15 or greater characters, based on the original design theory of Johnn Four.
Rite Publishing reelased a short adventure for high level characters, Five Room dungeon: The Rabbit Hole. Within this quest the players visit Dream, a world of actual dreams and desires, ruled by the Khan of Nightmares to acquire one of the Khan’s discarded dreams.
As you may imagine, in this adventure everything strange and seemingly impossible could happen, as for dreams the rules are different than in our world. This is the cause, that all encounters in the adventure are extremely unique, but also highly dangerous.
The main strength of Five Room Dungeon: The Rabbit Hole is that it puts players in wild and unexpected situations, where their brain will count as much as the power of their characters. But even then, I think a total party kill is far from inpossible, especially in the 4. encounter. I think this is the reson why it’s more suited as a single adventure than as a part of an ongoing campaign.
Players owning the Coliseum Morpheuon could draw on knowledge in that book, but basic rules for the instable dreamworld are included in the book.
I think the adventure is mostly enjoyable for veteran players, who are open for extremely new things and who don’t mind to lose a character in an adventure. For those players I think it’s a 5/5 adventure, but I wouldn’t recommend it for inexperienced teams in any case.
The adventure is available at DriveThruRPG, here.
Zoltán “Cain” Mészáros
Thanks for taking the time to do a review.
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