A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject. Over the last few weeks, as I write this, I’ve been spending time thinking about a fundamental question that a lot of these articles …
Read the original post:
Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules
Only registered users can comment.