TAG! You’re it!

By on April 25, 2011

Sometimes, creating an dynamic and interesting environment can be difficult.  I have found an interesting way to help organize my thoughts to so that I can say “yes” more often when a player decides they want to try thinking outside of the box a little bit.  Tags. This is something that I’ve borrowed from the FATE system.  In that system, every scene has certain aspects that…

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TAG! You’re it!

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