Tag Archives: Adventure

Winners of the Earthdawn Adventure Resource Contest announced

Last year, I think it was in July, RedBrick called up the fans to take part at the Earthdawn Adventure Resource Contest. I reported about it over here. The contest ended at the end of 2010, but the…

Character advancement the hard way

Tweet Back in the day, when we still played games like Warhammer Fantasy Roleplay 1st Edition, character advancement was more than just picking new skills and talents, or improving the stats. Often the characters had to undertake long travels to get to an appropriate trainer that could help the character to get into a new career. Usually these trips where quests in their own…

Classic Dungeon Trivia 7

I thought last weeks was tough….wrong again. Vincent Diakuw was able to get it right in an hour and 56 minutes. Although, this time I actually had someone guess wrong. Maybe I’m getting more cryptic. Anyways, the answer was Q1: Queen of the Demonweb Pits On to this weeks trivia… Player’s Background For weeks, you’ve been looking for adventure in this forsaken wilderness, with nothing much to …

Free Stuff Friday: DC Adventures Hero’s Handbook Errata

Tweet This week’s Free Stuff is : DC Adventures Hero’s Handbook Errata Did you know that Green Ronin released Errata for the DC Adventures Hero’s Handbook? They did! Best of all it’s FREE! On The Green Ronin Website They Wrote This Stuff up: The DC Adventures Hero’s Handbook errata file is now available! Got to love it. Short and sweet. So get your copy of …

Five tips for villainous resource management

It is certainly possible to play Dungeons & Dragons without giving a single thought toward how monsters and villains end up awaiting heroes in elaborate lairs; if the primary point of the game is to defeat the villains in combat, deciding the particulars of how the villain maintains his underground complex isn’t very important. This post contends, however,  that even in a …

Bam! Zap! Crunch! World Conventions In Pulp

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. World Conventions In researching this article, a couple of other websites came to our attention, one of which divided the genre conventions for pulp fiction into three …

Adventurer’s Toolbox – Bags of Holding

Image by: SoulRider.222 I have written a couple of article in this series already covering Immovable Rods and Feather Tokens . The next item up for bid is the Bag of Holding. Now, before I’m downed out in the chorus of “Yeah, that’s obvious,” let’s take a look at the stat block from the Pathfinder SRD: Bag…

It’s a good time to be a supers fan!

Tweet Warning: This post is a mixed bag, part reflection on my current campaign and the lessons I’ve learned from it, part an overview of recent sources of inspiration and sharing a handout I’ve developed for the game. Last night I played the 8 th session of my group’s newest RPG campaign, Dawn of a New Age, about which I’ve written about before . I’m …

Wierd Savage

Two new options are available for strange adventure using Savage Worlds. Island of Dreams from Pinnacle Entertainment describes a Weird War II pacific island setting with enemy soldiers and other horrors. And Darwin’s World from RPG Objects is an adaptation of the post-apocalyptic d20 game filled with radioactive mutants.

Interview with the authors of RAG

Tweet Resolute, Adventurer & Genius is a brand-new and exciting pulp roleplaying game powered by my own Wyrm System. Like WR&M it’s available for free on DriveThruRPG . The 36-paged PDF contains all the rules you need in order to play adventures set into an exciting world right out of the pulp magazines of the early 20th century. Last week I …

City Government Power Bases – Law and Affiliation (plus NBOS software giveaway)

What forces govern your city? In the introduction last week I covered the goal of this series, which is to use the idea of power bases – where do fantasy governments, government officials and factions get power and influence? – to make your cities interesting places to adventure. Each part in this series will cover two or three power bases in detail…

What I’ll be doing at Total Confusion XXV – games I’m playing and running

I’ve just finished up my pre-registration at Total Confusion XXV – here’s my schedule for the weekend.  I’ll be running two Aruneus sessions and premiering The Haunted Mine in New England.  That’s the first World of Aruneus adventure. Friday 1pm – 5pm R050  The World of Aruneus – The Haunted Mine (Running) 7pm – 9pm Game Design 9pm – 11pm…

Kobold adoptions going on right now! Free Kobold Quarterly #11…

Tweet Kobolds ! Some of those little humanoids, that went from being the pesky scaled doglike bane of 1 st level PCs to dragon blooded opponents of the modern adventurer, so renowned that they have a publication named after them, need a home! The wonderful people at Open Game Design are putting up for adoption issue #11 of Kobold Quarterly; will you find a home for it? Ok, enough…

Confusion Reigns! Total Confusion XXV is rapidly approaching – get registered!

Total Confusion XXV , New England’s largest gaming convention, will kick off on Thursday, February 24th and keep the gaming going through Sunday the 27th.  If you’re anywhere near the New England area you should stop in and check it out, even if it’s only for a day.  There are tons of events going on and pre-registration is open now! …

My Powers are Fading

A long time again, on a PC far far away I used to play Ultima Online, one of the first and, in my humble opinion, one of the best MMORPGs ever made.

NPC the RPG

The world needs heroes. Small pockets of civilization are surrounded by darkness and monsters lurk in every shadow. Heroes are all that stand between survival and overwhelming chaos. The hero fights back the darkness, discovers treasures from older, brighter times and earns accolades and praise from King and Commoner alike. You are not that hero. Welcome to the world of the NPC. You are the lowly …

On Strongholds

I haven’t written much about articles from Dungeon and Dragon non-magazines in the past for the for the simple reason that 95% of them fall somewhere between “meh” and “ok, but not for me” in terms of overall quality, and I’d rather talk about good stuff than incessantly bang on about things that aren’t quite so great. To be fair…

Discoveries – Winds of Change Episode 4

Link to the audio for the session . I was really happy to start this session. The group had gotten a base of operations, and we finally, finally , had a chance to explore the personal plotlines of the characters. It felt like it had been a long time coming to get to this point. We’re only talking about the fourth session of the campaign, but we’ve …

Making NPCs come alive!

Tweet After bashing NPCs on a previous post I think this time around I’ll show them some love. I won’t claim the advice I’m going to give is wholly original. It’s the collected wisdom of many GMs that came before me, sprinkled with my own humble experience. If you are an experience GM some of this advice may seem basic, …

Fate AP: Osirion Session #13 (The Tale of Sakarra)

Back on track and using a new system based on a hybrid of Strands of Fate and the Dresden Files RPG, our Osirion campaign kicked off the 2011 season. Session Summary  The session began with Shai Hud overlooking a shallow valley in which an immense jackal-headed sphinx stood buried up to its chest in desert sand. All around it …