Tag Archives: Adventure

Sandbox in Space

Tweet Last week I posted about my plans to run a Star Trek game sometime in the future. Focus of the campaign will be the adventures of the USS Daedalus (the first ship of the Daedalus-class) and its crew. The campaign begins shortly after the Enterprise TV series ends. Currently I am not 100% sure if the Earth-Romulan war shall be …

Casefile: Neutral Grounds for the Dresden Files RPG now available

This is the first adventure published for the game and best yet, it’s free. Check it out here .

Review: Courts of the Shadow Fey (pdf)

Courts of the Shadow Fey by Open Design and Wolfgang Bauer is a 100 page adventure for 4e Dungeons & Dragons designed to take characters from 12th level to 15th level.  If you’re interested in purchasing the product, you can get it  here. In the interest of full disclosure, this was a review copy of the .pdf.  This won’t change how I feel about…

Review: Amethyst Foundations

Tweet Over the past few weeks, on my blog, The Dump Stat, I have been taking a look at the Campaign Setting, Amethyst: Foundations , a new supplement produced by Dias Ex Machina and Goodman Games.  Now, that I have had a chance to really look into this product a lot deeper, I would like to give it a full review. If you have already read…

Resolute, Adventurer & Genius has been released!

Tweet Blue Hex and Stargazer Games are proud to announce the release of Resolute, Adventurer & Genius , a roleplaying game of pulp action and adventure written by Andrew Modro and Jason Cabral, with visual design and layout by Michael Wolf. RAG uses the Wyrm System, popularized in Michael Wolf’s Warrior, Rogue & Mage , a lightweight engine that bases character …

Using the Aboriginal Dreamtime as inspiration for Primal 4e characters

This Australian Aboriginal rock art depicts what could be a creation ancestor. This sort of art, and the creation story that inspired it, is a useful source of inspiration for DMs designing adventures for primal heroes in D&D. Photo courtesy Wikimedia Commons. Virtually every culture, whether real or created for a fantasy role-playing game like Dungeons & Dragons, has a story about how…

World Building Part 5 – Macro meets Micro

In the last few weeks, I have focused on fairly broad ideas in this series on world building, but now I want to get a little closer to actually designing your campaign setting.  There are two words that get thrown around a lot when it comes to campaign setting genesis: micro and macro.  Lots of people, famous people, have talked about world building …

4E AP: Osirion Session #10 (Separate Ways)

Due to a heavy work load I fell behind writing my campaign summary despite the sessions marching onwards. Over the next couple days I hope to get caught up. As a result these are going to be more cursory than my normal AP reports. A lot has changed since this session (which occurred way back in November), not the least of which is we’ve stopped playing 4th edition D&D…

Free Stuff Friday: Vikings & Valkyries

Tweet Some of you probably know Mazes & Minotaurs the old-school game which is much younger than it claims and which is set into Mythica, which is a mythic version of ancient Greece. Today my good friend Andrew pointed out a thread on theRPGSite to me that mentions Vikings & Valkyries, an alternate setting for M&M. When I was a kid I loved reading ancient myths…

The Future Will Not Save Us – Book Review of Maschine Zeit

There comes a time in every review’s life when they look out over the landscape of the products they review and they ask themselves: “What need is there for another product in genre X?” In RPGs, there are obviously the heavy-hitters in every genre and there are groups of indie darlings that have bright flashes that may or may not last. After…

The Future Will Not Save Us – Book Review of Maschine Zeit

There comes a time in every review’s life when they look out over the landscape of the products they review and they ask themselves: “What need is there for another product in genre X?” In RPGs, there are obviously the heavy-hitters in every genre and there are groups of indie darlings that have bright flashes that may or may not…

Second Look — Forbidden Island

My wife refers to Forbidden Island as stress-in-a-box, and while I tend to agree with her, I still recommend it as a great family game. Forbidden Island manages to incorporate a fair degree of tension without being grim. The game is based on an Indiana Jones-like theme, where the players are an archaeological team, working together to rescue four treasures…

Second Look — Forbidden Island

My wife refers to Forbidden Island as stress-in-a-box, and while I tend to agree with her, I still recommend it as a great family game. Forbidden Island manages to incorporate a fair degree of tension without being grim. The game is based on an Indiana Jones-like theme, where the players are an archaeological team, working together to rescue four…

What about Kobold Quarterly, specifically the winter issue, number 16? A review…

Tweet The publishers of Kobold Quarterly , Open Design Publishing, provided us with a review copy of their latest issue, the winter edition of their excellent publication, number 16 . Michael has written about the magazine before, issue 10 to be exact, and I’ll try not to repeat what he said before. He offered a great overview and I invite you to read his post which gives …

Bring a little 1e lethality – and some background- to your new 4e character

The AD&D module “Treasure Hunt,” published in 1986, can prove instructive in bringing the lethality and tension of the game's first edition to the game's current edition. Years ago, when opening the fourth edition Player’s Handbook for the first time, this writer discovered some good news and some bad news. The good news was that, since heroes…

Looking for a change of pace in your D&D game? Switch sides!

The “Reverse Dungeon” module was a breath of fresh air for the writer's game 10 years ago. Adventures like it can do the same for your game today. In this writer’s estimation, one of the high points of Advanced Dungeons and Dragons history was the publication of Reverse Dungeon module in 2000. As the title implied, the module reversed the roles…

Pathfinder: My First Experience

2011 has brought two new campaigns to my group.  One of them, which started Friday, is Pathfinder.  While I played D&D 3.x since it was released, I had never played or run Pathfinder until now. After running the group through 4e Heroic and Paragon Tier, I was feeling a bit bogged down by all the tactical game play and drawn out combats that…

Bridging the Gap

Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer. This isn’t entirely true. While I do enjoy the older games much more than the newer ones. There is a…

Bridging the Gap

Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer. This isn’t entirely true. While I do enjoy the older games much more than the newer ones. There is a lot…

Converting a D&D economy to the silver standard

          These Genoese coins, dating to the 12th Century, are a prime example of silver standard currency. Inside the treasure chest are 3,500 gold pieces, a silver bracelet inlaid with ivory worth another 50 gold, and an amethyst gem worth 100 gold pieces. That phrase, or others that are practically identical to it, can be found in almost every published Dungeons & Dragons …