Tag Archives: Adventure

Rules Mastery For Dummies & Busy GMs Part 3: Student, Tutor Thyself

Back when I was first given a copy of the Champions Game System, it was only the third genre of game that I had ever been exposed to: The first was FRP (In the form of AD&D) and the second was Science Fiction (in the form of Space Opera). As a comics fan from way back, I was immediatly super-enthusisastic, which made learning the rules a …

Traveller RPG Week Day Four: Worlds

Worlds. Big round (usually) things bobbing on a sea of black. Each one unique, and every one the potential destination for a bunch of trigger-happy Traveller adventurers. Classic Traveller includes complete rules for creating everything from an asteroid belt to a high-population uber-tech Capital World, but y’know what? Let’s start bigger than that. Much bigger. The…

Traveller RPG Week Day Four: Worlds

Worlds. Big round (usually) things bobbing on a sea of black. Each one unique, and every one the potential destination for a bunch of trigger-happy Traveller adventurers. Classic Traveller includes complete rules for creating everything from an asteroid belt to a high-population uber-tech Capital World, but y’know what? Let’s start bigger than that. Much bigger. The Universe is divided…

Traveller RPG Week Day Three: Starships

One of the most awesome things about Classic Traveller (and derivatives) is that the in-game values and role-playing data is present in the game itself . Your character’s stats – his Universal Personality Profile or UPP – can be looked up by your character in the game on any convenient info-terminal. If your crew is looking for a new Engineer (the last one having been accidentally…

Traveller RPG Week Day Three: Starships

One of the most awesome things about Classic Traveller (and derivatives) is that the in-game values and role-playing data is present in the game itself . Your character’s stats – his Universal Personality Profile or UPP – can be looked up by your character in the game on any convenient info-terminal. If your crew is looking for a new Engineer (the last one having been accidentally flushed …

Play(er) Review: Dragon Age RPG

I have a tendency to spend a lot of time “behind the screen”.  I get the new games, I spend far too much of my free time reading them, and I come up with stories to play and run at the game table.  In the reviews I’ve done for this site, I have been opposite parties of intrepid adventurers, time travelers, and…

Traveller RPG Week Day Two: Character Generation

It’s hard to believe that Classic Traveller is over thirty years old. As a rules system it was so far ahead of its time that it is still ahead of its time, now. Fitting for a science-fiction role-playing game, I guess. The ahead-of-its-timedness begins with Character Generation, which is the topic of today’s post. But you …

Traveller RPG Week Day Two: Character Generation

It’s hard to believe that Classic Traveller is over thirty years old. As a rules system it was so far ahead of its time that it is still ahead of its time, now. Fitting for a science-fiction role-playing game, I guess. The ahead-of-its-timedness begins with Character Generation, which is the topic of today’s post. But you already knew that, right? We are…

Word of the Week: MACHINATE

Machinate is to plan, contrive or devise a scheme or plot. All good games usually have an underlying plot that links to future adventures. Most games I have been in have a plot that our party is entirely unaware of, there are clues, but it’s usually too late to do much about them except say

Aspects For Pathfinder: The Beta Version

We’ll be starting Paizo’s Kingmaker adventure path after the New Year and the GM has decided to add Aspects from FATE to see what happens. As you’ve probably already noticed I’m just like so many people and have grown to really love FATE since the Dresden Files RPG has hit the shelves and personally I

Gaming in the Digital Age: The D&D Virtual Tabletop Beta

I recently received an invite to the official Dungeons & Dragons Virtual Tabletop beta. So, what did I think about it? Quite frankly, I had given up hope that this project was ever going to see the light of day, so when it was announced that they were going ahead with it in the same week that it was announced that Duke Nukem Forever …

Freeport: Winds of Change – Session 1

First things first, here’s a link to the audio . As I mentioned in my Prelude post , that we had our first session of Winds of Change recently and I think it went pretty well. When I start a new campaign, I like to take things slowly. My group is made up of folks whose first priority in life is not gaming (shocking, I…

Traveller RPG Week Day One: What is Traveller?

Traveller and I go way back. It was the first role-playing game I ever played (back in the early ’80s), and that first time spawned my love of the hobby that has lasted a lifetime. I have vague memories of that first scenario. We had docked at a spaceport and managed to annoy the station overseer during entry (something about “not waiting in …

Retro-gaming Actual Play – Palladium Fantasy RPG, Old School Podcast

Welcome to our first retro-gaming podcast!  Join a group of late 30-somethings (almost two 40-somethings) as they embark on an epic campaign against all things modern RPG. We’re playing the Palladium Fantasy RPG (1st edition, thank you very much) and enjoying the hell out of it. No maps, no minis, no censors, almost no editing! In this, our second…

Retro-gaming Actual Play – Palladium Fantasy RPG, Old School Podcast

Welcome to our first retro-gaming podcast!  Join a group of late 30-somethings (almost two 40-somethings) as they embark on an epic campaign against all things modern RPG. We’re playing the Palladium Fantasy RPG (1st edition, thank you very much) and enjoying the hell out of it. No maps, no minis, no censors, almost no editing! In this, our second session but first adventure, join…

Classic Dungeon Trivia

This picture is not from the module Thought I would try something a little different. I’ll post an excerpt from a classic D&D module, and we’ll see if anyone can identify which module it was pulled from. Sometimes it will be from the adventure’s background or a description of a memorable room or encounter. I’ll stick with published TSR modules so I don’t get …

World Building Pt.1 – Addiction and Acceptance

So, if you are like me, and you have been Role Playing for some time, you have probably taken a shot at getting out of the Player chair and going behind the screen to GM a few games.  If you are even more like me, you tend to get drafted into the GM spot fairly often.  I have been gaming since early high…

Book Review: How We Came to Live Here

Image by: Stryfe589 I had the pleasure of talking to Brennan Taylor when I went to GenCon this summer. One of the results of that conversation was a copy of How We Came to Live Here for me to put my eyes on and review for the lovely readers of TC. I was able to take the time to do that recently and these are the results. How We Came…

Old School RPG – Playing Palladium Fantasy RPG (1st edition) again and loving it!

Roll vs Boredom: Mentally Challenged

Roll vs Boredom is an ongoing project to fight off boredom from behind the game master’s screen.  My challenge to myself, to create one signature mechanic for every “adventure” I run in my current campaign, whether that be one night of play or a whole month to complete.   In the first article of this series, I discuss the…