• Rules Mastery For Dummies & Busy GMs Part 3: Student, Tutor Thyself

    Back when I was first given a copy of the Champions Game System, it was only the third genre of game that I had ever been exposed to: The first was FRP (In the form of...

    • Posted 3 years ago
    • 0
  • Traveller RPG Week Day Four: Worlds

    Worlds. Big round (usually) things bobbing on a sea of black. Each one unique, and every one the potential destination for a bunch of trigger-happy Traveller adventurers. Classic Traveller includes complete rules for creating everything from...

    • Posted 3 years ago
    • 0
  • Traveller RPG Week Day Four: Worlds

    Worlds. Big round (usually) things bobbing on a sea of black. Each one unique, and every one the potential destination for a bunch of trigger-happy Traveller adventurers. Classic Traveller includes complete rules for creating everything from...

    • Posted 3 years ago
    • 0
  • Traveller RPG Week Day Three: Starships

    One of the most awesome things about Classic Traveller (and derivatives) is that the in-game values and role-playing data is present in the game itself . Your character’s stats – his Universal Personality Profile or UPP...

    • Posted 3 years ago
    • 0
  • Traveller RPG Week Day Three: Starships

    One of the most awesome things about Classic Traveller (and derivatives) is that the in-game values and role-playing data is present in the game itself . Your character’s stats – his Universal Personality Profile or UPP...

    • Posted 3 years ago
    • 0
  • Play(er) Review: Dragon Age RPG

    I have a tendency to spend a lot of time “behind the screen”.  I get the new games, I spend far too much of my free time reading them, and I come up with stories to...

    • Posted 3 years ago
    • 0
  • Traveller RPG Week Day Two: Character Generation

    It’s hard to believe that Classic Traveller is over thirty years old. As a rules system it was so far ahead of its time that it is still ahead of its time, now. Fitting for a...

    • Posted 3 years ago
    • 0
  • Traveller RPG Week Day Two: Character Generation

    It’s hard to believe that Classic Traveller is over thirty years old. As a rules system it was so far ahead of its time that it is still ahead of its time, now. Fitting for a...

    • Posted 3 years ago
    • 0
  • Word of the Week: MACHINATE

    Machinate is to plan, contrive or devise a scheme or plot. All good games usually have an underlying plot that links to future adventures. Most games I have been in have a plot that our party is...

    • Posted 3 years ago
    • 0
  • Aspects For Pathfinder: The Beta Version

    We’ll be starting Paizo’s Kingmaker adventure path after the New Year and the GM has decided to add Aspects from FATE to see what happens. As you’ve probably already noticed I’m just like so many people and...

    • Posted 3 years ago
    • 0

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