Tag Archives: advice

Greg Christopher: My Advice for Wizards of the Coast

My Advice for Wizards of the Coast I think you have accepted that you have made some mistakes. So I am not going to rake you over the coals. I’m not going to make demands of you that are in my self-interest or that seek to bolster some position I have. I am not going to pretend to… Read More »

“Spanish, Spanish, Spanish saving throw, Spanish”: Role-Playing in different languages

Recently I had a tweet exchange with Shaun and Michael about which language we role-played in, and Shaun wrote an excellent post about languages in RPG games here in the blog last week. However our exchange made me think about languages on the other side of the equation, or the screen so to speak, the language we speak as we play. I am well aware that role-playing…

“Spanish, Spanish, Spanish saving throw, Spanish”: Role-Playing in different languages

Recently I had a tweet exchange with Shaun and Michael about which language we role-played in, and Shaun wrote an excellent post about languages in RPG games here in the blog last week. However our exchange made me think about languages on the other side of the equation, or the screen so to speak, the language we speak as we play. I am well aware that role-…

Castles & Crusades Unboxing

Based on recommendations from more than one friend and reviews I had been reading on the Internet, (or “tubes” as we say in Alaska) I ordered three Castles & Crusades books from  Troll Lord Games . The Players Handbook, Monsters & Treasure and Castle Keepers Guide. I have heard nothing but good things about this game and I wanted to make sure…

Castles & Crusades Unboxing

Based on recommendations from more than one friend and reviews I had been reading on the Internet, (or “tubes” as we say in Alaska) I ordered three Castles & Crusades books from  Troll Lord Games . The Players Handbook, Monsters & Treasure and Castle Keepers Guide. I have heard nothing but good things about this game and I wanted to make sure I had a copy sitting on …

Some advice for the new RPGBA members

When I woke up this morning I was amazed to see that the number of member sites with the RPG Blog Alliance almost doubled since yesterday. It’s good to have you, guys! And aside from a few minor hiccups everything worked great so far. But one of the issues is that the RPGBA Announcements from the official forums don’t appear in the feed yet. That’s why …

Explaining Fate’s aspects

I recently posted this in response to a question over on RPGG and I thought it might be useful to others who are new to Fate and are trying to figure out how aspects work. This is necessarily the definitive explanation, but it distills down many of the important points. You can read the complete thread here . Bazin originally wrote: “In the games I played…

Being a better Game Master: Credit where credit is due!

Being a Dungeon Master, Game Master, Storyteller, Referee, call it what you may, is not an easy task. It requires a lot in terms of creativity, passion, preparation, but it’s not the thankless job they make it out to be. It’s a great creative outlet, if you like to tell stories well there is no better pastime, and you get to spend …

RPG Blogging 101: Be different!

As someone mentioned in the comments section of the second post in the series , the RPG blogosphere feels pretty saturated right now. The RPG Bloggers Network alone has over 300 member blogs and the RPGBN itself is only a small part of the whole RPG blogosphere. Even if you follow all the tips I’ve given so far, you might still have a …

Quick Tip on Creating Place Names

Earlier today I was trying to come up with a place name for a small area that I am working on for a “Secret Project.” I was having a bit of difficulty as names are probably the hardest part of my gaming prep. I usually wing it and always end up naming the NPC “Bob.” This …

The Nth Level Of Abstraction

During the last week, the RPG Bloggers Network brought an interesting post to my attention: “Discussion: Time Gaps” at Reality Refracted . This got me to thinking about the hierarchy of abstraction, and how often we (GMs) move from one level to another in the course of a typical game session, and how we can use a seemingly inappropriate level of …

Building better characters

One of the most important steps when starting a new game is creating characters. If you are interested in the full roleplaying experience, creating your character is much more complex than just “picking a guy”. Even if the process of creating your character’s stats is pretty simple and straightforward (like in many rules-light or old-school games), the character creation doesn’t…

RPG Blogging 101: Writing posts

Writing posts is actually the hardest part of running any blog. Everything else up to this point was mostly theoretical or technical stuff, but now we come to what really makes a blog. A nice theme may help grasp a readers attention, a good blogging software might make things easier for you, but if you’re unable to get any posts written…

RPG Blogging 101: Let’s start at the beginning

So you want to start blogging about tabletop RPGs? Alas that’s easier said than done. Especially in the beginning you have to make a lot of decisions that will shape the future of your blogging career. Luckily blogs are not set into stone, so you can change quite a few things later if you are later unhappy with your initial decisions. Why? The first thing you should think about is…

RPG Blogging 101: Primer

For some time I have been pondering whether I should write a series of blog posts about my second favorite hobby: blogging about RPGs. I asked around on Twitter and the #stargazersworld IRC channel and I got quite a few positive replies. And while I might not be a blogging expert, I think I am around long enough to have learned a…

Campaign Primer Ideas! Part 1

Fellow poster, and all around nice guy, Shinobicow (who also has a really cool nick, but I digress) wrote an excellent series of posts on World Building that he shared here on the blog. They are full of useful advice to get your campaign creation juices flowing.  One in particular caught my attention, Part 8 , on actually getting your campaign started, touched up on a …

My homework for you today: try out a new game

Ok, you don’t have to do it today, but if you try out a new roleplaying game in the next six month at least, I would be very pleased. As most of you probably already know I am the total opposite of a monogameist. I have played and run dozens of different game systems from the venerable Warhammer Fantasy Roleplay 1st Edition to …

Minigames in roleplaying games

Recently I have started playing Sid Meier’s Pirates! again. Pirates! is a single-player, open world game set into the Caribbean during the late 16th and early to late 17th century. You play a ship captain working as a privateer for either the English, French, Dutch or Spanish. During the game you can freely choose your allegiances, choose to attack enemy ships or towns, hunt pirates, seek…

A font by any other name…

I don’t know about you, but I love collecting them. Ever since I got my first word processor I cherished the possibility of changing the font depending on the purpose of the document I was writing. For a big period in my gaming life one of the things I enjoyed the most was creating character sheets for the games I was playing, (this was in that…

Aspects of War

Whether the Player Characters in your campaign stand for good or battle for evil, one thing will always be true. The ability to tell a story of war to your PCs. This is a very important skill for any Game Master. Be it as simple as a battle between a farm-hand and a pack of hungry wolves or a biblical showdown between Demons and Gods. These…