Tag Archives: advice

Bang! Blat! Whoomph! Character Conventions In Pulp (Continued)

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, and furnished a context for the whole series. The…

Treating In-Game Relationships with Respect

I was reading through my RSS feed today when I came across this post over at More Than Dice. Go ahead, give it a read. … Done? Great. Let’s talk about why I found it interesting. If you’ve been keeping up with my posts about the campaign I’m running with my home group ( The Winds of Change ), then you’ll know that…

Adult themes in RPGs

WARNING – While this is NOT a post about Porn the RPG (imagine the stats for that game) or a review about the Book of Erotic Fantasy , it will deal with complex issues, or what may be called “adult” topics and whether they belong in an RPG game. If such themes offend you, disturb you, or are not appropriate, please read…

Player Advice: Make your character come alive!

This post came out of a conversation I was having with Michael over IM about my nick, Sunglar. I actually came up with the name for a story I wrote in 8 th grade, before I began gaming and ended up using it for my very first character as a player. Sunglar had many incarnations in RPGs, as a character, NPC, even villain, and eventually became my identity …

All Wrapped Up: My World Building Wrap-Up Post

So, since my world building series has now wrapped up, it seems appropriate to put together a little article linking to all of the posts in this series and provide you some links to these articles.  The series was a long time running, but I think there is a lot more to be said and there is a lot of other advice out there on world building that you can…

World Building Part 10 – The End of the World as We Know It?

Well, all good things have to come to an end.  This will be my final post in this series on World Building.  I think it has been a pretty fun ride.  I hope I have given at least a few tips that you might be able to find useful.  Today, we’re going to talk about finishing your world…or …

Ultimate History of Dungeons & Dragons

This might have been around for a while, but I only recently discovered it. The Ultimate History of Dungeons & Dragons! I wish I could buy a poster of this and hang it in my office. Click here to view larger version. Related posts: Free Stuff Friday: Dungeons & Dragons Free Stuff Friday: Dungeons & Dragons Essentials Character Sheets Dead Alewives –

Free Stuff Friday: Saturday Night Delves #1: Revenge of the Iron Lich

It’s Friday and it’s time to give you some more free stuff! This week’s Free Stuff is : Save Versus Death ‘s Saturday Night Delves #1: Revenge of the Iron Lich I love materials that can provide inspiration for my own home brew campaign. Save Versus Death ‘s Saturday Night Delves #1: Revenge of the Iron Lich is just that. An adventure that has…

Fighting the good fight…

I’ve written about Puerto Rico Role Players before , many times , and probably will some more. This is one such instance, so humor me if you please (if not there are some excellent posts down the page…) (Still here? Good, let’s go on…) One of the reasons I became so active in the group was to give back something to the gaming community. Through…

The time I almost quit gaming!

I guess we’ve all had it. That time where you get frustrated with gaming, throw your arms up and say forget this, I’m not playing anymore… Especially if you’ve been playing for a long time like me (close to 25 years soon) you might just have had that feeling more than once. Strangely enough I’ve only been about to quit once. So if you’ll indulge me I’ll tell you about…

World Building Part 9 – The Don Draper School of World Immersion

Hey everyone, before I get into this weeks post, I wanted to go ahead and let ev eryone know that this month, the RPG Blog Carnival is up and running.  The host for this month, Evil Machinations , has chosen the topic “ World Building ” to be the focus for this month’s carnival.  Kind of convenient don’t you think… Now to return to our …

Character advancement the hard way

Tweet Back in the day, when we still played games like Warhammer Fantasy Roleplay 1st Edition, character advancement was more than just picking new skills and talents, or improving the stats. Often the characters had to undertake long travels to get to an appropriate trainer that could help the character to get into a new career. Usually these trips where quests in their own…

World Building Part 8 – Kicking Off Your Homebrew Setting Campaign

Tweet Today I want to take a little bit of a break from talking about creating your world and shift a little bit towards the actual use of that campaign setting for gaming (that is why you are writing this remember… well, probably why you are making a game setting… you might have other reasons, but we will let those reasons remain between …

It’s a good time to be a supers fan!

Tweet Warning: This post is a mixed bag, part reflection on my current campaign and the lessons I’ve learned from it, part an overview of recent sources of inspiration and sharing a handout I’ve developed for the game. Last night I played the 8 th session of my group’s newest RPG campaign, Dawn of a New Age, about which I’ve written about before . I’m …

World Building Part 7 – Inside your NPC’s Heads

Tweet One of the ways to flesh out and develop your world is to look at it through the eyes of the people living there.  If you are playing your world as you build it, then you can easily develop that world by going into the heads of the PC’s in your game group and try to see what they see.  Get into their heads and imagine how…

Making NPCs come alive!

Tweet After bashing NPCs on a previous post I think this time around I’ll show them some love. I won’t claim the advice I’m going to give is wholly original. It’s the collected wisdom of many GMs that came before me, sprinkled with my own humble experience. If you are an experience GM some of this advice may seem basic, …

World Building Part 6 – Get Smart, Get Sneaky

Tweet There is something my mama always used to tell me, “There is nothing new under the sun.”  It has been said before, but I will say it again.  Steal EVERYTHING.  I don’t mean that you should take somebody’s ideas and try to sell them as your own, but chances are, your campaign setting will never get published…

World Building Part 6 – Get Smart, Get Sneaky

Tweet There is something my mama always used to tell me, “There is nothing new under the sun.”  It has been said before, but I will say it again.  Steal EVERYTHING.  I don’t mean that you should take somebody’s ideas and try to sell them as your own, but chances are, your campaign setting will never get published, I hate to say (unless…

World Building Part 6 – Get Smart, Get Sneaky

Tweet There is something my mama always used to tell me, “There is nothing new under the sun.”  It has been said before, but I will say it again.  Steal EVERYTHING.  I don’t mean that you should take somebody’s ideas and try to sell them as your own, but chances are, your campaign setting will never get published, I hate to say (unless you …

Bridging the Gap part II

Tweet Back again with another tip on using something from a newer game in an older one. One of the biggest problems in most games has to be how the party got together and how they know one another. One solution that I have used many times is actually from an Old-School blogger, It’s a file called 100 Reasons and can be found here: http://bxblackrazor.blogspot.com/2010/08/give-me…