Tag Archives: advice

Bridging the Gap part II

Tweet Back again with another tip on using something from a newer game in an older one. One of the biggest problems in most games has to be how the party got together and how they know one another. One solution that I have used many times is actually from an Old-School blogger, It’s a file called 100 Reasons and can be found here: http://bxblackrazor.blogspot….

World Building Part 5 – Macro meets Micro

In the last few weeks, I have focused on fairly broad ideas in this series on world building, but now I want to get a little closer to actually designing your campaign setting.  There are two words that get thrown around a lot when it comes to campaign setting genesis: micro and macro.  Lots of people, famous people, have talked about world building …

Rules Mastery For Dummies & Busy GMs Part 5: Rules Touchstones – Combat

In the course of part 2 of this series, which was all about overcoming a resistance to studying rules for their own sake, I suggested that the GM learning a new set of rules should watch for patterns, and use them to make understanding the rules a little easier. Starting in this part of the series, I’m going to start explaining some of those patterns. and how…

Bridging the Gap

Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer. This isn’t entirely true. While I do enjoy the older games much more than the newer ones. There is a…

Bridging the Gap

Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer. This isn’t entirely true. While I do enjoy the older games much more than the newer ones. There is a lot…

World Building Part 4 – Campaign Setting Genre

Tweet Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going to fit into. In the last post in this series, we talked about the importance of deciding the tone you want for your world. While world tone is the first thing…

World Building Part 4 – Campaign Setting Genre

Tweet Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going to fit into. In the last post in this series, we talked about the importance of deciding the tone you want for your world. While world tone is the first thing you…

Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject. Over the last few weeks, as I write this, I’ve been spending time thinking about a fundamental question that a lot of these articles and opinions…

Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject. Over the last few weeks, as I write this, I’ve been spending time thinking about a fundamental question that a lot of these articles …

[Horror] Take Your World and Break It

Tweet One of the most powerful ways to run a modern day horror campaign is to take the familiar and start blending in a little bit of strange.  The differences don’t have to be dangerous right away, just strange enough to make the players feel threatened or at least ill-at-ease.  This form of discomfort keeps the players guessing as to what…

[Horror] Take Your World and Break It

Tweet One of the most powerful ways to run a modern day horror campaign is to take the familiar and start blending in a little bit of strange.  The differences don’t have to be dangerous right away, just strange enough to make the players feel threatened or at least ill-at-ease.  This form of discomfort keeps the players …

World Building Part 3 – Getting Started with World Tone

Tweet Last time, we talked about making sure to keep it at least a little bit “old school” when it comes to world building by never leaving your handy notebook behind. Today, we are finally going to get down to the meat and potatoes of our topic and talk about getting started building your world; this first post will have more to do with the first time world builder, so…

New game, new tools!

Tweet This past weekend I began a new campaign. We reached a natural lull in the ongoing Pathfinder RPG campaign, which has run for 65 (almost) weekly sessions and decided to put the game in hiatus for a couple of months and try the superhero campaign I’ve been itching to play for a while now, and about which I have written here in the blog (Here is the …

World Building Part 2 – First Things First

Tweet So, you have officially decided that you are no longer satisfied with the many worlds that exist for role-playing and that you want to build your own. OK. Your world building journey begins now. Getting started with world building can be a pretty big task, but honestly, there are a few things that you can do to really make the whole process a lot easier and more…

Pick up “A Better Game With Dice and Chips” and buy a kid a toy

OneBookShelf, owners of RPGNow and DriveThruRPG have just announced the release of A Better Game With Dice and Chips , a complete collection of every “A Better Game” article written in 2010, as well as every “Bring Dice and Chips” and “Behind the Panels” comic strip created. All of the proceeds from the sales will go to Toys for Tots so this is definitely an item worth …

And then she said, “Wait, Professor Jones can help us with this one!”

Tweet Have you said that in a game? For the longest time that was taboo in my games, but these days I’m willing to consider it. I’m not talking about Professor Jones per se, but famous characters from novels, movies or TV in general appearing in my games. I’ve talked about names in games before but this time around I’m not talking about name…

World Building Pt.1 – Addiction and Acceptance

So, if you are like me, and you have been Role Playing for some time, you have probably taken a shot at getting out of the Player chair and going behind the screen to GM a few games.  If you are even more like me, you tend to get drafted into the GM spot fairly often.  I have been gaming since early high…

Handmade Gamer Gifts

Tweet The holidays are upon us, and ’tis the season for the usual agonizing over what to get your favorite gamer as a gift. With the way the economy has been for the past few years, however, splurging on a brand new hardcover might not be as feasible as it once was. Low-cost PDFs and print-on-demand are wonderful things…

Geeky Clean!

Tweet This post is a bit of a follow-up to what I posted yesterday. Finding a unique gift for a gamer is sometimes not that easy. And it gets worth if the gift should appeal to a non-gamer as well. Usually that’s an almost impossible feat. But there’s also Geeky Clean . Geeky Clean is a very small company which creates beautifully hand-crafted …

Geeky Clean!

Tweet This post is a bit of a follow-up to what I posted yesterday. Finding a unique gift for a gamer is sometimes not that easy. And it gets worth if the gift should appeal to a non-gamer as well. Usually that’s an almost impossible feat. But there’s also Geeky Clean . Geeky Clean is a very small company which creates beautifully hand-crafted…