- Dungeons and Dragons 5th Edition Playtest overview.Posted 228 days ago
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Bridging the Gap part II
Tweet Back again with another tip on using something from a newer game in an older one. One of the biggest problems in most games has to be how the party got together and how they know...
- Posted 856 days ago
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World Building Part 5 – Macro meets Micro
In the last few weeks, I have focused on fairly broad ideas in this series on world building, but now I want to get a little closer to actually designing your campaign setting. There are two...
- Posted 862 days ago
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Rules Mastery For Dummies & Busy GMs Part 5: Rules Touchstones – Combat
In the course of part 2 of this series, which was all about overcoming a resistance to studying rules for their own sake, I suggested that the GM learning a new set of rules should watch...
- Posted 863 days ago
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Bridging the Gap
Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer....
- Posted 866 days ago
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Bridging the Gap
Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer....
- Posted 866 days ago
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World Building Part 4 – Campaign Setting Genre
Tweet Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going to fit...
- Posted 869 days ago
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World Building Part 4 – Campaign Setting Genre
Tweet Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going to fit...
- Posted 869 days ago
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Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules
A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....
- Posted 870 days ago
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Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules
A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....
- Posted 870 days ago
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[Horror] Take Your World and Break It
Tweet One of the most powerful ways to run a modern day horror campaign is to take the familiar and start blending in a little bit of strange. The differences don’t have to be dangerous right...
- Posted 871 days ago







