• Bridging the Gap part II

    Tweet Back again with another tip on using something from a newer game in an older one. One of the biggest problems in most games has to be how the party got together and how they know...

    • Posted 3 years ago
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  • World Building Part 5 – Macro meets Micro

    In the last few weeks, I have focused on fairly broad ideas in this series on world building, but now I want to get a little closer to actually designing your campaign setting.  There are two...

    • Posted 3 years ago
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  • Rules Mastery For Dummies & Busy GMs Part 5: Rules Touchstones – Combat

    In the course of part 2 of this series, which was all about overcoming a resistance to studying rules for their own sake, I suggested that the GM learning a new set of rules should watch...

    • Posted 3 years ago
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  • Bridging the Gap

    Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer....

    • Posted 3 years ago
    • 0
  • Bridging the Gap

    Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer....

    • Posted 3 years ago
    • 0
  • World Building Part 4 – Campaign Setting Genre

    Tweet Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going to fit...

    • Posted 3 years ago
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  • World Building Part 4 – Campaign Setting Genre

    Tweet Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going to fit...

    • Posted 3 years ago
    • 0
  • Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

    A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....

    • Posted 3 years ago
    • 0
  • Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

    A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....

    • Posted 3 years ago
    • 0
  • [Horror] Take Your World and Break It

    Tweet One of the most powerful ways to run a modern day horror campaign is to take the familiar and start blending in a little bit of strange.  The differences don’t have to be dangerous right...

    • Posted 3 years ago
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