Tag Archives: advice

Growing the Hobby: The Horticulturist Way!

Mad Brew Labs is hosting this month’s RPG Blog Carnival and the topic is an interesting one, how to help the growth of the hobby? This is a topic I’m very interested in since over the last year I’ve tried to take an active role in the gaming community where I live. I think the best thing we as individuals can do to help the…

Salmon and D&D

Last Saturday I ran my weekly Dungeons & Dragons adventure. This weeks adventure was one I called “ The Royal Sword of the Elvish Plains People ” which addressed the back story of one the player characters in particular. In planning this adventure I did things a little differently then I normally do. I picked up a copy of Sly Flourish’s Dungeon Master Tips book and used the game planning…

Review – Sly Flourish’s Dungeon Master Tips

Today’s review is Sly Flourish’s Dungeon Master Tips by Mike Shae. It’s available only in electronic format (as a PDF, Kindle eBook, ePub, or MobiPocketBook) for $7.99. Here’s how the author describes the book: You’re a good dungeon master. You’ve read both Dungeons and Dragons 4th Edition Dungeon Master’s guides. You’ve run a few games. You pick…

Free Stuff Friday – Firefly RPG

It’s Friday and it’s time to give you some more free stuff! This weeks Free Stuff is : Firefly RPG Here’s How It Is… The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on…

Combat Tiers Review

Recently I ran into an issue with my weekly D&D game. My players where trying to attack a dragon while it was flying away. It became increasingly difficult to track how high up and how far away the dragon was as it flew away. Because this was such a pain in my game I started investigating solutions. Enter Combat Tiers by Tinkered Tactics . A set …

Review: The Kobold Guide to Game Design Volume I

Recently a lot of RPG blogs have posted reviews of the third volume of the Kobold Guide, so it seems I am a bit late to the party. In the long run I plan to post reviews of the second and third volume, too, but today I want to start with the 1st book in the series. Wolfgang Baur’s The Kobold Guide to Game Design Volume I: …

Free Stuff Friday: Tolkien Fonts

It’s Friday and it’s time to give you some more free stuff! This week’s Free Stuff is : Tolkien Fonts Fonts? What the heck would I need fonts for? Well let me tell you buddy. Sometimes when I play an RPG I like to have notes or cryptic messages for my players to fine or decipher. They love doing stuff like…

The Worst Game of My Life

A couple of weeks ago I ran the worst Dungeons & Dragons game of my life!  It was the kind of game that felt like a slow motion train wreck. Something had gone horribly wrong and I didn’t think my players, or myself for that matter, where going to make it through the whole game.  When it was finally all over…

Improve Your Game: Character creation as a team effort

In some modern roleplaying games, especially games based on FATE rules, character creation is something one player can’t do on his own. In order to create your character you have to cooperate with your fellow players. The character creation method in FATE makes sure the background stories of the player characters are already intertwined in some way. The GM (and the players) will never have to face the issue of…

Blog Carnival June 2010: A Medley Of Inspiring Media

This month’s RPG Carnival, which Campaign Mastery is delighted to host, poses the question: What non-game media have most inspired your games and how? A doozy of a topic, this. Sure, there are the obvious genre-related materials – you can’t talk about Fantasy in this context without mentioning The Lord Of The Rings, first the book, and then the movie…

Supers, supers everywhere!

With the release yesterday of the new superhero game ICONS from Adamant Entertainment my superhero fever has reached new heights. I’m getting my copy today after missing out on the pre-order due to some pay-pal woes, but if I had any doubt about the game, all the stellar reviews, and specifically Greywulf’s excellent 10 things to like about the …

Geeknic II: The Revenge!

Hello all! I’m in a particularly good mood writing this post, because despite all the real-life complications of recent weeks, this past weekend I took part of a gathering of geeks that reinforced my love of the RPG hobby and allowed me to see many old friends and make many more new ones. I’ve talked about the gaming community where I live, Puerto Rico, before…

Gaming enablers, giving thanks to the people that matter!

Too often we hear horror stories about games. And by this I’m not referring to the anecdotes of the terrible player who sat at your table or the really inept game master who ruined a system for you. I’m talking about stories about how someone was horrified by the fact that you gamed, intolerance and bigotry. And don’t get me wrong, we need to talk …

Improve Your Game: Narrative Control

This post is the first of a series of posts in which I want to share some of the things I’ve used to improve my game. Those tips may not be applicable to all games, but I found them very helpful for the games I’ve run so far. Today I want to talk about narrative control and how the GM can improve his game by …

Sophisticated Links: Degrees Of Seperation in RPGs

.| Network |. by Clix Introduction This is not the post I was originally going to write for today, but a paragraph in one of the books I am reading brought to mind the game that seemed to be everywhere just a few years ago, “Six Degrees From Kevin Bacon”, and social networking in general, and I suddenly saw applicability to RPGs. It won’t…