Tag Archives: attributes

Organic Percentile Skill Progression

I often think about how experience points, some of the biggest and most unwieldy numbers in RPG’s are also the least fun or useful. GM’s calculate them for encounters, players forget to write them down on their character sheets, people…

How Many Attributes are TOO Many Attributes

I was reading a post from JB over at B/X BLACKRAZOR about character attributes and how many are too many in his opinion. While I agree with him in principal that too many attribute can become cumbersome and tedious, I find myself designing a game system that has 10 attributes. I have a similar attitude towards RPG in that I can’t seem to…