• Fastest Pathfinder Combat Ever – How We Did It

    Lost Caverns of Tsojcanth Two weeks ago I reported on my combat timing and discovered I was taking the longest turns at the table. I vowed the fix this, and Friday’s session bore great results. Here’s...

    • Posted 3 years ago
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  • Taming The Time Bandits: Some time-saving combat techniques

    Synopsis Of The Problem In Johnn’s last blog post, “My Group’s Time Thief Revealed,” he described his discovery that the chief drag on the pace of his combat was the GM, despite his expectations to the...

    • Posted 3 years ago
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  • The Nth Level Of Abstraction

    During the last week, the RPG Bloggers Network brought an interesting post to my attention: “Discussion: Time Gaps” at Reality Refracted . This got me to thinking about the hierarchy of abstraction, and how often we...

    • Posted 3 years ago
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  • The Ubercharacter Wimp: Plotting within your PCs limitations

    This week I thought I would describe a tool that I came up with to help me create quick and easy NPCs, called The Ubercharacter Wimp, or TUW. Three into TUW The concept is really simple:...

    • Posted 3 years ago
    • 0
  • The Ubercharacter Wimp: Plotting within your PCs limitations

    This week I thought I would describe a tool that I came up with to help me create quick and easy NPCs, called The Ubercharacter Wimp, or TUW. Three into TUW The concept is really simple:...

    • Posted 3 years ago
    • 0
  • “How Hard Can It Be?” – Skill Checks under the microscope

    Fans will recognise the quote used as the title of this article as something often said by Jeremy Clarkson on Top Gear when the trio of presenters are about to attempt a challenge posed by the...

    • Posted 4 years ago
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