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RpgZorg > 'campaign mastery'

Articles tagged with: campaign mastery

Fastest Pathfinder Combat Ever – How We Did It
June 7, 2011 – 1:57 pm | No Comment
Fastest Pathfinder Combat Ever – How We Did It Lost Caverns of Tsojcanth Two weeks ago I reported on my combat timing and discovered I was taking the longest turns at the table. I vowed the fix this, and Friday’s session bore great results. Here’s the lowdown on how we did so well. F... read more
Speed Up Combat By Building Your Own Combat GM Screen
June 2, 2011 – 1:56 pm | No Comment
Speed Up Combat By Building Your Own Combat GM Screen Photo courtesy of sdobie What is the number one way to make combat go faster? For D&D type games, it is mastering the rules. When you can make decisions based on accurate rules knowledge, not only do you have more options available, but you play wit... read more
How To Fall In Love With GMing Again + iPad App Review of Daily Notes
May 30, 2011 – 6:01 am | No Comment
How To Fall In Love With GMing Again + iPad App Review of Daily Notes Write down your ideas when they come to you. This core GM tip gets repeated often in the Roleplaying Tips newsletter for good reason. If you do not record your ideas, they could get lost or fuddled, and I find nothing more frustrating when my brain ... read more
Taming The Time Bandits: Some time-saving combat techniques
May 26, 2011 – 3:59 pm | No Comment
Taming The Time Bandits: Some time-saving combat techniques Synopsis Of The Problem In Johnn’s last blog post, “My Group’s Time Thief Revealed,” he described his discovery that the chief drag on the pace of his combat was the GM, despite his expectations to the contrary. While he did ... read more
My Group’s Time Thief Revealed – Chronology iPad App Review
May 23, 2011 – 8:15 pm | No Comment
My Group’s Time Thief Revealed – Chronology iPad App Review Chronology for iPad helps me time combats I was curious to see how long combat encounters last in my Riddleport campaign , and how long my group takes on each turn to do our actions. I surfed around for a long time, looking for the right timer softw... read more
Perfect Skin: Some Musing On The Design Of Monsters
May 19, 2011 – 5:30 pm | No Comment
Perfect Skin: Some Musing On The Design Of Monsters Monsters generally come in three parts: Stat Blocks, Descriptive passages (which some people refer to as Fluff), and Templates, enabling you to add the “monster description” to an existing race – sort of an ersatz Class. Lately, I&... read more
City Government Power Bases – Land
May 16, 2011 – 6:01 am | No Comment
City Government Power Bases – Land What forces govern your city? In many societies, landowners have great power. With all the economic, defensive, military, and strategic benefits land provides, most governments use this as a starting power base for their regimes. For high fantasy ga... read more
Top-Down Plug-in Game Design: The Perfect Recipe?
May 12, 2011 – 3:02 pm | No Comment
Click on the image to see a larger version As someone who writes about RPGs... read more
It’s Reality, Jim, but not As We Know It: St Barbara
May 5, 2011 – 6:55 pm | No Comment
It’s Reality, Jim, but not As We Know It: St Barbara Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology . The first explains how powers work using game physics – and therefore... read more
City Government Power Bases – Religion
May 2, 2011 – 6:48 am | No Comment
City Government Power Bases – Religion What forces govern your city? Religion, spirituality, and ideology make excellent government power bases because they are powerful sources of influence, prestige, and affiliation. Religion and cosmology varies from campaign to campaign, but it’... read more