back to homepage

Tag "campaigns"

The Enemy Within campaign (WFRP) is announced ! 0

  Last week Fantasy Flight Games announced the release of The Enemy Within campaign for Warhammer Fantasy Roleplay. In this legendary campaign the players must face the most dangerous enemy

Read More

It’s Reality, Jim, but not As We Know It: St Barbara 0

Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology . The first explains how powers work using game physics – and therefore can also be used to determine potentials that the character had not thought of, and training methods to bring them out. It can also be…

Read More

The Nth Level Of Abstraction 0

During the last week, the RPG Bloggers Network brought an interesting post to my attention: “Discussion: Time Gaps” at Reality Refracted . This got me to thinking about the hierarchy of abstraction, and how often we (GMs) move from one level to another in the course of a typical game session, and how we can use a seemingly inappropriate level of …

Read More

Life & Death in RPG Blog Carnival Wrap-Up 0

March 2011′s RPG Blog Carnival covered Life and Death in RPG . Full XP to everyone who participated with insightful and inspirational articles, and thanks for your contributions. Readers, you are in for a treat as you have many articles to choose from this month. I encourage you to read through them and make life and death more memorable elements of your games. …

Read More

Clang! Crash! Pow! Game Mastering The Pulp Genre 0

If all has gone according to plan, you are now looking at the final part of what’s been a massive series on the Pulp Genre. This article is mostly afterthoughts and GM advice that I’ve culled from many discussions with players and with my co-GM, Blair Ramage, together with some stuff straight from my own head. It’s a cleanup article, let&#…

Read More

Bang! Blat! Whoomph! Character Conventions In Pulp (Continued) 0

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, and furnished a context for the whole series. The…

Read More

Life, Death, and Life Renewed – March 2011 Blog Carnival 0

I’ve put the “Reinventing Pulp” series on hold for a week in order to do a short article for this month’s Blog Carnival, which is all about life and death in RPGs. The series will return next week. One of the problems with a campaign that spans multiple game systems is that there are parts of the rules systems that …

Read More

Life and Death in RPG – March 2011 RPG Blog Carnival 0

This month’s RPG blog carnival theme covers life and death in RPG. When thinking about what I’d write for the carnival my attention wandered to my Riddleport campaign. There, I spotted how death was a theme in at least two plots. Then another plot. And then another. Soon, I was seeing death everywhere. It makes me wonder – could death …

Read More

Wham! Clang! Kapow! Character Conventions In Pulp 0

The Story So Far… This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, …

Read More

Pow! Wham! Bang! Story Conventions In Pulp 0

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, and furnished a context for the…

Read More

Blat! Zot! Pow! The Rules Of Genre In RPGs 0

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts – yet another series! It’s pointless re-creating precisely a historical period or past fictional genre. For maximum …

Read More

Things Done and left Un-done 0

I keep unfinished article ideas in a text document on my computer. When I first started writing Campaign Mastery, I set up a list containing some seventy-odd ideas deriving from material I had produced for my different campaigns. In the past year, that list has, quite obviously, reduced in size – by all of four entries. In November, I moved apartments, and my computer was …

Read More

‘Tis The Season: A Christmas Scenario 0

Christmas Tree by Enimal A few years ago I ran a Christmas-oriented scenario in my superhero campaign, and it was pretty successful on a number of fronts – so much so that I thought it worth taking the time to tell you all about it. Scenario Premise The concept of the scenario itself is remarkably simple: I had the characters do their christmas shopping and then give each …

Read More

Freeport: Winds of Change – Session 1 0

First things first, here’s a link to the audio . As I mentioned in my Prelude post , that we had our first session of Winds of Change recently and I think it went pretty well. When I start a new campaign, I like to take things slowly. My group is made up of folks whose first priority in life is not gaming (shocking, I…

Read More

Freeport: Winds of Change – Prelude 0

If you follow me on Twitter , then you’ve likely see my updates on the campaign that I started this past Friday. After reading Ben’s post on the Pathfinder Freeport Companion , I got really intrigued. I contacted some folks at Green Ronin and got hold of a copy of The Pirate’s Guide to Freeport , which I am using to run my game. I’ll be giving you…

Read More

All This And Psionic Spam: Examining Psionics, Part 4 of 5 0

Last time out, I started examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy – but ran out of time after looking at only 7 web phenomena of a planned 21. So here we go, with the next seven: 8. The World Wide Web Everyone knows someone else who knows something useful. This information is the telepathic equivalent of a hyperlink, a connection…

Read More

The Value Of Information: Examining Psionics, Part 3 of 5 0

This, and the two parts that preceded it, were all originally intended to be one post, and a relatively smallish article at that. The decision to incorporate material from the game rules that I had written relating to the subject put paid to that concept, but I felt it was a necessary preamble. Finally, though, we have all caught up with each other on the subject, and…

Read More

Stiff Upper Lip: Thinking about nations in RPGs 0

I’m interrupting my series on Psionics to bring you this timely post on sports and nation-building… As I write this, the local TV host is replaying highlights from the opening ceremony of the 2010 Commonwealth Games. Since Johnn is Canadian and I am Australian, both Commonwealth countries, we find our respective nationalities on opposing sides. It’s a somewhat interesting …

Read More

Stiff Upper Lip: Thinking about nations in RPGs 0

I’m interrupting my series on Psionics to bring you this timely post on sports and nation-building… As I write this, the local TV host is replaying highlights from the opening ceremony of the 2010 Commonwealth Games. Since Johnn is Canadian and I am Australian, both Commonwealth countries, we find our respective nationalities on opposing sides. It’s a somewhat interesting event, this time…

Read More

Neurons & Lobes: Examining Psionics, Part 2 of 5 0

In part 1, I explained that the imminant advent in my supers campaign of a character who is a powerful psionic has had me thinking about Telepathy quite a bit recently. I then began to excerpt selected rules and background material from the campaign rules relating to the subject. The first part focussed on the metagame and game mechanics concepts around which psionics…

Read More