- Dungeons and Dragons 5th Edition Playtest overview.Posted 226 days ago
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Fastest Pathfinder Combat Ever – How We Did It
Lost Caverns of Tsojcanth Two weeks ago I reported on my combat timing and discovered I was taking the longest turns at the table. I vowed the fix this, and Friday’s session bore great results. Here’s...
- Posted 716 days ago
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Speed Up Combat By Building Your Own Combat GM Screen
Photo courtesy of sdobie What is the number one way to make combat go faster? For D&D type games, it is mastering the rules. When you can make decisions based on accurate rules knowledge, not only...
- Posted 721 days ago
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Taming The Time Bandits: Some time-saving combat techniques
Synopsis Of The Problem In Johnn’s last blog post, “My Group’s Time Thief Revealed,” he described his discovery that the chief drag on the pace of his combat was the GM, despite his expectations to the...
- Posted 728 days ago
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My Group’s Time Thief Revealed – Chronology iPad App Review
Chronology for iPad helps me time combats I was curious to see how long combat encounters last in my Riddleport campaign , and how long my group takes on each turn to do our actions. I...
- Posted 731 days ago
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The Nth Level Of Abstraction
During the last week, the RPG Bloggers Network brought an interesting post to my attention: “Discussion: Time Gaps” at Reality Refracted . This got me to thinking about the hierarchy of abstraction, and how often we...
- Posted 756 days ago
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Too Much Life for The Living: March 2011 Blog Carnival
One more article for the Blog Carnival! Next time, I’ll get back to the series on Pulp Genre Conventions, if everything goes according to plan… A Variant Combat System for D&D 3.x Is healing too easy...
- Posted 797 days ago
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Rules Mastery For Dummies & Busy GMs Part 5: Rules Touchstones – Combat
In the course of part 2 of this series, which was all about overcoming a resistance to studying rules for their own sake, I suggested that the GM learning a new set of rules should watch...
- Posted 861 days ago
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Bring a little 1e lethality – and some background- to your new 4e character
The AD&D module "Treasure Hunt," published in 1986, can prove instructive in bringing the lethality and tension of the game's first edition to the game's current edition. Years ago, when opening the fourth edition Player’s Handbook...
- Posted 861 days ago
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The Ubercharacter Wimp: Plotting within your PCs limitations
This week I thought I would describe a tool that I came up with to help me create quick and easy NPCs, called The Ubercharacter Wimp, or TUW. Three into TUW The concept is really simple:...
- Posted 910 days ago
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The Ubercharacter Wimp: Plotting within your PCs limitations
This week I thought I would describe a tool that I came up with to help me create quick and easy NPCs, called The Ubercharacter Wimp, or TUW. Three into TUW The concept is really simple:...
- Posted 910 days ago







