• Making a Fight Dynamic and Memorable

    By my estimation, I’ve run about 150 to 200 encounters in D&D 4e in the two years since it came out.  Maybe one tenth of those are truly memorable.  When I say “remember that gnoll fight?”...

    • Posted 4 years ago
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  • Putting the Swing Back in D&D

    Some time ago, I experimented with lowering the hit points of monsters and increasing their damage in an attempt to speed combat along.  In the process, I learned an important lesson.  Swing is fun! I define...

    • Posted 4 years ago
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  • D&D Basic Set part 10

    MAGIC WEAPONS: The brief treatment of magic weapons given here in the combat section matches fairly well with the OD&D rules. We'll see if that's still the case when Holmes gets into more depth in the...

    • Posted 4 years ago
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  • D&D Basic Set part 9

    Melee Combat: Combat in Holmes is much the same as all forms of old-school D&D; roll 1d20, look on a chart to see what Armor Class you hit, and roll damage if you landed a blow....

    • Posted 4 years ago
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  • Break Down The Door – 5 Encounter Seeds

    In my article about how to be a confident game master , I mentioned I have encounter seeds ready during games that I categorise as break down the door. Campaign Mastery reader Will asked to see...

    • Posted 4 years ago
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  • The Critical Threshold: A brief debate on the Merits of Extreme Results

    This is not the post that I expected to make this week. I simply ran out of time and could not finish either the article I had intended to post this week or...

    • Posted 4 years ago
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  • Ask The GMs: How to GM solo PCs (especially in combat)

    Campaign Mastery was asked, GM Brian: “I’m trying to run a D&D 3.5 Eberron campaign that will mostly be a solo campaign for my friend. I’m just looking for tips on how I can run a...

    • Posted 4 years ago
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