Tag Archives: D&D

RPG Buffet plays 4E D&D

I just finished listening to the latest episode of the All Games Considered podcast in which their “RPG Buffet” group discussed their experiences playing 4th edition D&D. This is their last stop on a yearly goal of playing all the editions of D&D. Although they do their best to avoid saying it outright, it’s clear the game didn’t really appeal to any of…

The Dungeon Delve and the Three Act Play

I am, at heart, a Lazy GM. Other Games Masters can spend countless hours hand-crafting maps, building unique monsters and developing obscure and wonderful histories for their campaign setting, but not me. I’ve done that in decades past (and have countless folders to show for it), but no longer. Now, I just want to sit down, and game . Anything…

Maybe there’s method in Wizards’ madness after all

File this one under “Well, that’s interesting”. I just read about the new direction Microsoft is taking Silverlight (previously decried as being their Flash-wannabe system that never really took off), and it’s heading….. onto the Xbox 360. You can read it here too , folks. This could, maybe, possibly open the door for Wizard of the Coast’s web-based…

Character du Jour: Molly Underroot

“I…… am a purple person. People. I am a purple people.” — Molly Underroot Ah, Molly. Dear sweet charming drunken Molly. Those who know her generally agree that she is a disaster that has already happened, and is still happening. Her first foray into the dungeon delving business came when she (in her words) “fell down a hole” …

Gaming with Kids: From D&D to Fiasco

It’s official, 4E D&D is a dead at the after-school gaming club. At the moment the students are really grooving on playing Fiasco – we’ve played three weeks in a row and I’ve had new kids showing up wanting to play, or just watch, based on word of mouth. That’s really odd (and cool) to me since having run the …

Zen and the Art of the Fireball

So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. – Sun Tz u A party lives and dies by teamwork. Too often, …

Good Little Children Never Grow Up

I’ll freely admit that I’m biased against 3rd party adventure modules for 4th edition.  Wizards hasn’t exactly made it easy to modify the character builder, especially since the web relaunch, so any new power, item, or feat presented is much more difficult to use. At the same time, the soul of a good adventure is the story, not the mechanics within, so with that …

Recapturing the Magic – a serious argument for gaming like you’re 12 years old

One of my earliest clear memories of role playing in any form is of running a few friends through an AD&D adventure.  We were 12 years old and having the time of our lives. I know that one of our characters was a 44th level Dwarven Wizard.  I also know that we had access to the most powerful spell we&#…

Examining High Level Play: Part Two

Tweet Yesterday I opened the topic of high level play by looking at different types of “high level” characters and how high level play contrasts with lower power levels. Today I’ll examine why people would want to play at high power levels and some common objections. Now we come to the meat of the issue: why would anyone…

Nice – the new web-based Character Builder crashes reliably

I only have 4 days left on my DDI account, but I figured I’d still take a look at the new DDI Character Builder to see what the new character sheets look like. Unfortunately that doesn’t seem possible since it’s crashed five times in the first 8 minutes of use. Trying to make a warforged paladin crashed it. So did …

Examining High Level Play: Part One

Tweet A couple weeks back, I was reflecting on the D&D Immortals campaign I’ve been working with, and I got to thinking about “high level play” as a whole concept. I scribbled some notes, and then later that day I brought it up to our friend Jeff Uurtamo of the RPG Circus podcast . Jeff spoke to his co-hosts Zach and Mark, and the guys decided to …

Monster Vault: Fixing Solos

As I said in my review of Monster Vault , many of the older and classic monsters have been updated and brought into line with the design philosophy of the later Monster Manuals.  Additionally, the book fixes a problem that has been plaguing solo monsters since the first Monster Manual for 4th Edition:  stunlocking. In case you’re unaware, stunlocking refers to the…

Random Monster Monday

In which ol’ Greywulf opens his copy of the 4e Monster Manual to a random page and sees if he can come up with a scenario idea or use for the critter that the Thumb of Fate has sent him to. In this first, inaugural Random Monster Monday post, the Thumb of Fate has settled on: Githzerai ! Anyone remember the classic …

Kobold Hall for Minecraft is DONE!

I’ve been building Kobold Hall, the adventure/delve presented in the 4e D&D Dungeon Master’s Guide, using Minecraft . It’s taken a while, and I’m happy to say that’s it is now complete. My main goal in this has been to get a sense of what a dungeon map actually looks like when turned into a walkthrough 3D map. …

Review: Monster Vault (Plus 2 Bonus Mini-Reviews!)

Monster Vault is the latest offering in the D&D 4th Edition Essentials line of products.  As you’ve no doubt heard by now, it’s a collection of many of the most famous monsters from D&D, including ones from previous Monster Manuals, collected into the Essentials 6

Greywulf’s Guide to 4e Character Generation by Hand

What began as a simple blogpost about how to generate a character using nothing more than a pencil, pad and copy of the PHB rapidly turned into a four and a half thousand word PDF detailing the hows, why and what-ifs of Character Generation taking you from initial concept to the final stages of checking the math. You can…

Amid the sound of noise and thunder, I’d rather be playing RISUS

There’s an awful lot of gnashing of teeth going on right now, and all because of something that has been put back exactly the way it should have been in the first place. I am, of course, talking about the announcement that Character Builder is going (shock! horror!) to be web-based in future. Goodbye .NET app, hello fluffy cloud. It makes sense from both a business and…

Why stop with the Anti-Paladin

Why should the Paladin be the only Class to get an opposite? What makes those tin-can wearing smugheads so special? Let’s set the record straight with a serious dose of Anti-Everything! As with the Anti-Paladin, these aren’t new classes as such (though they could be) but rather a re-imagining of the class’s origin and outlook through a distorted …

How to make a kick ass D&D 4e Character card deck, Magic the Gathering style

Ben from Ben’s RPG Pile has a fantastic idea.  Create a character deck in the style of M:tG for players to quickly reference their character, powers, items and whatnot.  Here Ben shows how to make a Dungeons and Dragons character deck (Magic style). See how he assembles the cards and all the different kinds that make a typical deck. Technorati Tags: D&D , rpg…

D&D BITs: Updated sheet

A couple weeks ago I wrote about the house rules I’ve been using to add Burning Wheel style Beliefs, Instincts, and Traits to my 4th edition D&D game. I’ve now updated the sheet I’ve been using (which includes all the rules needed). These rules work with any version of D&D (or Pathfinder RPG) although you might need to tweak the…