Tag Archives: game design

Stargazer Games presents … BADASS!

Have you ever wanted to play a game that kicks that logic in the face, twists its arm behind its back and makes it cry for its momma? Jay Steven Anyong ’s BADASS is exactly that game. In this rules-light roleplaying game filled with pure awesomesauce and badassery you can kick a reinforced metal fire door down off its hinges, catch a bullet with your…

Stargazer Games presents … BADASS!

Have you ever wanted to play a game that kicks that logic in the face, twists its arm behind its back and makes it cry for its momma? Jay Steven Anyong ’s BADASS is exactly that game. In this rules-light roleplaying game filled with pure awesomesauce and badassery you can kick a reinforced metal fire door down off its hinges, catch a bullet with your teeth…

Perfect Skin: Some Musing On The Design Of Monsters

Monsters generally come in three parts: Stat Blocks, Descriptive passages (which some people refer to as Fluff), and Templates, enabling you to add the “monster description” to an existing race – sort of an ersatz Class. Lately, I’ve been thinking about the differing values and usefulness of books on the subject. NB: This is an unabashedly d20/3.x article. YMMV with other game systems. Reskinning…

Top-Down Plug-in Game Design: The Perfect Recipe?

Click on the image to see a larger version As someone who writes about RPGs

Weird West Roleplaying Game

A couple of days ago Stuart Robertson released his extremely rules-light “ Weird West Roleplaying Game ”. Like the name suggests its meant for “weird western worlds of cowboys, kung-fu, magic and otherworldly malevolence”. For just 1$ (at DriveThruRPG ) you get the game in two PDF versions: one for viewing on your PC, tablet PC or smartphone and a special PocketMod version for printing. The rules…

Help a friend…

A friend, fellow member of Puerto Rico Role Players and all around swell guy Rallaster, has been working on new base classes for the Pathfinder RPG. I’ve been looking over his creations, the Mystic Knight and the Shadow Knight , both in beta versions in his blog . He’s looking for constructive criticism on these classes, so if you like the Pathfinder…

The creative process in game design or sandpaper golem sex and letting go of ideas

Yesterday I came up with a brand new game.  In fact, I came up with a new board game and a new creature to add to my slowly growing list of Pathfinder oddities, both based on the same idea. While doing the creative lifting that goes in to making something like this I was also conversing with a friend who suggested that I document this process in writing. …

New RPG Teaser: Gateworld

To begin with, this game is almost certainly not going to be called “Gateworld.” That is what we in the biz call a “working title” and it is little more than a placeholder until the proper name strikes the authors. A few thing are certain, though. First, this will be a smallish release of what I anticipate to be 50 pages or so. Second, it will be…

Help playtest the High Score RPG

High Score is a roleplaying game currently in development by fellow RPG blogger Dennis Santana which has an interesting premise. Each event in the game has a certain high score the players have to reach before they “won” the scene. Of course there might be different objectives. Killing all the bad guys may grant you enough points to finish the scene successfully but rescuing…

Taking d20 Modern Into D&D 3.5

The best thing about d20 and the Open Game License is the ability to port elements within the d20 family back and forth from one game or genre to another, and have everything speak the same language. Nothing can be simpler than taking skills, feats, talents, equipment, or even whole characters from, say, D&D 3.5 and into d20 Modern, or Pathfinder, or Star Wars, or Mutants …

The Keys To Your Horror Campaign

Sometimes lost beneath the piles of fantasy RPGs, followed by the various incarnations of sci-fi and superhero games, falls the incredibly compelling, but often overlooked genre of horror. I don’t mean a game where player character take on the roles of dark creatures as you might see in White Wolf’s various World of Darkness titles, or Nightbane from Palladium Books, but a game where…

The Keys To Your Horror Campaign

Sometimes lost beneath the piles of fantasy RPGs, followed by the various incarnations of sci-fi and superhero games, falls the incredibly compelling, but often overlooked genre of horror. I don’t mean a game where player character take on the roles of dark creatures as you might see in White Wolf’s various World of Darkness titles, or Nightbane from Palladium Books, but a …

Fighting The Gods: Supreme Beings As RPG Enemies

Any time you apply stats to gods for your RPG, you’re playing with fire. Most fantasy games with an epic component allow for this sort of representation of any game’s most powerful beings, but we as designers and Game Masters have to be a little careful when it comes to implementation. If we’re not, we often end up with a big letdown as the endgame comes to …

Ends Justify The Means: Vigilantism in RPGs

Vigilantism is a cornerstone of the role-playing experience. Second to the “adventuring party” of the typical fantasy game, which arguably veers into vigilantism as well, I’d say that it’s the biggest core motivation for player characters, particularly in a modern setting. In a fantastic world of “good guys” and “bad guys,” the hero that works outside the law …

Building the Barbarian: Creating Complete Characters #1

Good evening, fellow gamers. Today is the day that Complete Characters finally comes back into view. It’s an exciting day for me, as it always is when some of my work makes its way to the public. Briefly, what this retooling means is that the previous incarnation, with its full character description, custom illustration, and systemless stats, now includes stats for the d20 system. Not one set of stats, …

The Superiority of d20 Modern

Say hello to my little friend . Hello, one and all. It’s very nice to see you. I thought this morning I would talk a little bit about my experiences over the past month or two with the d20 systems as I have spent this time getting my Complete Characters up and running using the OGL. Mostly, I really want to talk up d20 …

All Wrapped Up: My World Building Wrap-Up Post

So, since my world building series has now wrapped up, it seems appropriate to put together a little article linking to all of the posts in this series and provide you some links to these articles.  The series was a long time running, but I think there is a lot more to be said and there is a lot of other advice out there on world building that you can…

World Building Part 10 – The End of the World as We Know It?

Well, all good things have to come to an end.  This will be my final post in this series on World Building.  I think it has been a pretty fun ride.  I hope I have given at least a few tips that you might be able to find useful.  Today, we’re going to talk about finishing your world…or …

Attributes? We need no stinking attributes! Or do we?

For the last few days I have pondered about attributes in roleplaying game. Most of them use a set of attributes that describe the basic physical and mental capabilities of a character. Basically everyone knows D&D’s six classic attributes: Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma. In one form or another the majority of RPGs uses attributes like these. But one question …

World Building Part 8 – Kicking Off Your Homebrew Setting Campaign

Tweet Today I want to take a little bit of a break from talking about creating your world and shift a little bit towards the actual use of that campaign setting for gaming (that is why you are writing this remember… well, probably why you are making a game setting… you might have other reasons, but we will let those reasons remain between …