Tag Archives: game design

World Building Part 7 – Inside your NPC’s Heads

Tweet One of the ways to flesh out and develop your world is to look at it through the eyes of the people living there.  If you are playing your world as you build it, then you can easily develop that world by going into the heads of the PC’s in your game group and try to see what they see.  Get into their heads and imagine how…

Quick Hit: The Latest Complete Characters d20 Character Sheet

I really need a better header image than this Well, boys and girls, this should be it. This is a real character, with real stats for all three levels, with the character sheet as it will be on the final product. I feel like I’m obsessing about this, but it needs to be clear and concise so that everyone can benefit. This latest version has one final change to…

From the Kobold’s Lair

Tweet Recently I have posted about Open Design’s latest patronage project: Midgard ! And while pondering if I should become patron myself, the plan to do an interview with the three designers formed in my head. Alas Brandon Hodge and Jeff Grubb couldn’t make it because of some difficult deadlines, but Wolfgang Baur made some time for answering a few questions for us. Thanks again…

World Building Part 6 – Get Smart, Get Sneaky

Tweet There is something my mama always used to tell me, “There is nothing new under the sun.”  It has been said before, but I will say it again.  Steal EVERYTHING.  I don’t mean that you should take somebody’s ideas and try to sell them as your own, but chances are, your campaign setting will never get published…

World Building Part 6 – Get Smart, Get Sneaky

Tweet There is something my mama always used to tell me, “There is nothing new under the sun.”  It has been said before, but I will say it again.  Steal EVERYTHING.  I don’t mean that you should take somebody’s ideas and try to sell them as your own, but chances are, your campaign setting will never get published, I hate to say (unless you …

World Building Part 6 – Get Smart, Get Sneaky

Tweet There is something my mama always used to tell me, “There is nothing new under the sun.”  It has been said before, but I will say it again.  Steal EVERYTHING.  I don’t mean that you should take somebody’s ideas and try to sell them as your own, but chances are, your campaign setting will never get published, I hate to say (unless…

Sandbox in Space

Tweet Last week I posted about my plans to run a Star Trek game sometime in the future. Focus of the campaign will be the adventures of the USS Daedalus (the first ship of the Daedalus-class) and its crew. The campaign begins shortly after the Enterprise TV series ends. Currently I am not 100% sure if the Earth-Romulan war shall be …

Quick Hit: Meet The d20 Character Sheet

So, we’ll see if this is the FINAL final character sheet, but I believe that it is. That is, of course, unless some of you find flaws with it. It’s pictured below (click on the image for a larger view). What we have here is an example of what will be the final page of every Complete Character for the

Quick Hit: Discarding d20 Stats

So, as I build the new d20 Modern character sheets for my Complete Characters , I’ve decided to exclude a few stats that I have come to view as extraneous, and easily replaced should any particular Game/Dungeon Master decide to add them back in. These are Reputation. I feel like this modifier limits the character creation process, and isn’t really that useful for a character that is …

World Building Part 5 – Macro meets Micro

In the last few weeks, I have focused on fairly broad ideas in this series on world building, but now I want to get a little closer to actually designing your campaign setting.  There are two words that get thrown around a lot when it comes to campaign setting genesis: micro and macro.  Lots of people, famous people, have talked about world building …

Quick Hits: 2011 Tasks

I never got around to doing this in the last couple of weeks since 2011 has stormed in, but I have a few minutes here during my lunch break, so I thought I would ramble on about what is to come here on the blog, and for Jason Richards Publishing. 2010 was great, and saw some good things happen. Wrote a little for Palladium, turned in my manuscript for Chaos Earth: …

Quick Hits: 2011 Tasks

I never got around to doing this in the last couple of weeks since 2011 has stormed in, but I have a few minutes here during my lunch break, so I thought I would ramble on about what is to come here on the blog, and for Jason Richards Publishing. 2010 was great, and saw some good things happen. Wrote a little …

World Building Part 4 – Campaign Setting Genre

Tweet Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going to fit into. In the last post in this series, we talked about the importance of deciding the tone you want for your world. While world tone is the first thing…

World Building Part 4 – Campaign Setting Genre

Tweet Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going to fit into. In the last post in this series, we talked about the importance of deciding the tone you want for your world. While world tone is the first thing you…

Palladium Rules Round Table 3: Skill List Overload

Preparing for skill selection feels like this Goal #1 for today’s blog installment? Keep it to fewer than 100,000 words. It seems somehow wrong to ramble overly long about trimming the fat out of what many feel is a bloated system, so I’ll dive right in. Skill overload There are tons of skills in the Palladium system. Hundreds of them occupy scores of pages in core rulebooks, …

Palladium Rules Round Table 2: Skill Failure And Success

Time to learn. About skills. As we move forward in our discussion about various dice mechanics in various Palladium Books games, our spotlight falls on a fairly large hot-button item: skills. While most elements of Palladium’s system (and, in fact, the system of any publisher) have fans and detractors, skills have perhaps the widest variety of complaints. Today, I think we’ll talk principally about the actual mechanics of how…

Palladium Rules Round Table 1: The Importance Of Mechanics

Gather round, friends and neighbors, as I begin this first discussion by standing on this conveniently placed soapbox. I promise the speech portion of this discussion will be short, then we’ll get into the back-and-forth of honest Internet conversation. I just think that I should firmly establish a few positions, so everyone knows where I’m coming from as we begin this academic journey together. If, when I…

Palladium Game Mechanics: What Shall We Discuss?

Time to dissect.

World Building Part 3 – Getting Started with World Tone

Tweet Last time, we talked about making sure to keep it at least a little bit “old school” when it comes to world building by never leaving your handy notebook behind. Today, we are finally going to get down to the meat and potatoes of our topic and talk about getting started building your world; this first post will have more to do with the first time world builder, so…

World Building Part 2 – First Things First

Tweet So, you have officially decided that you are no longer satisfied with the many worlds that exist for role-playing and that you want to build your own. OK. Your world building journey begins now. Getting started with world building can be a pretty big task, but honestly, there are a few things that you can do to really make the whole process a lot easier and more…