Tag Archives: game design

A Preview Of d20 For Complete Characters

Building a masterpiece takes time I know I’ve been fairly absent, but it’s not all for nothing. Just a quick hit for now, demonstrating some progress on Complete Characters. I even think it’s pretty sexy, as gaming goes. The plan here is for Complete Characters to begin to incorporate stats from one or more OGL gaming systems, most notably d20. My love for D6 will likely bring me to …

And then she said, “Wait, Professor Jones can help us with this one!”

Tweet Have you said that in a game? For the longest time that was taboo in my games, but these days I’m willing to consider it. I’m not talking about Professor Jones per se, but famous characters from novels, movies or TV in general appearing in my games. I’ve talked about names in games before but this time around I’m not talking about name…

World Building Pt.1 – Addiction and Acceptance

So, if you are like me, and you have been Role Playing for some time, you have probably taken a shot at getting out of the Player chair and going behind the screen to GM a few games.  If you are even more like me, you tend to get drafted into the GM spot fairly often.  I have been gaming since early high…

What about Advanced Feats: The Summoner’s Circle? A review…

Tweet On earlier posts I have reviewed the two previous installments of the Advanced Feats series by Siegfried Trent, Secrets of the Alchemist and The Witch’s Brew , published by Open Design . This third outing, The Summoner’s Circle , focused on another classe introduced in the Pathfinder RPG Advanced Players Guide , doesn’t disappoint. On the contrary I would say that with every installment the series…

d20 Help! My Appeal To Better Geeks Than Me

Help me figure this thing out Help me out, fellow gamers. But first, a confession: I have never played d20. By that, I mean no D&D, no Pathfinder, no d20 Star Wars. Nothing. The closest I’ve come is playing Knights of the Old Republic, which I understand is exactly the same thing, but somewhat more limited. Knowing that, I just need a little help getting acclimated so…

Memoir: My First Review

I’ve received what I consider the first review of a game I’ve written. Jonathan Lavallee over at Gamish Designer has been working through the Game Chef entries one by one and published a mini-review of mine in his blog. Did he love it – no, but nor did he hate it. He’s given a balanced review highlighting the highs and lows and commenting on …

Memoir: My First Review

I’ve received what I consider the first review of a game I’ve written. Jonathan Lavallee over at Gamish Designer has been working through the Game Chef entries one by one and published a mini-review of mine in his blog. Did he love it – no, but nor did he hate it. He’s given a balanced review highlighting the highs and lows and commenting …

My First Publishing Dollar

Suitable for framing “Here goes nothing.” That was my thought at about 1:30 this morning when I uploaded the file for Complete Characters #6: Noriax, Ancient Robotic Terror to the server at DriveThruRPG.com . In that mouse click was carried far more anxiety than I had anticipated, which is why I was about two and a half hours beyond my…

Free For All! Complete Characters So Far.

Rule of life: Everything worth doing is harder than it looks. I talked yesterday about getting things going with Jason Richards Publishing , mostly just announcing that such a thing exists and that you can run over to DriveThruRPG and download some great gaming materials, for free. I thought that tonight I would go a little deeper and talk about the waves of emotion that I’ve endured…

Freebie: Arcane Heroes

Tweet Yesterday I finished my first play-through of Fable III , the latest game by Lionhead Studios. For some reason this game inspired me to create a 5-paged roleplaying game which uses a few elements similar to what we see in the video game. Characters in Arcane Heroes are members of ancient bloodlines which have produced many great heroes (and dreadful villains) in…

Games done right: Lessons from Force Unleashed

For starters, let me clarify that this blog post is about the original Force Unleashed, not the newly-released sequel. If it seems weird that I’m talking about a game that has been on the market for two years, you must be new to the blog. I never played Guitar Hero in any incarnation until about nine months ago . I’m still occasionally working on unlocking everything in the 2006 …

D&D BITs: Updated sheet

A couple weeks ago I wrote about the house rules I’ve been using to add Burning Wheel style Beliefs, Instincts, and Traits to my 4th edition D&D game. I’ve now updated the sheet I’ve been using (which includes all the rules needed). These rules work with any version of D&D (or Pathfinder RPG) although you might need to tweak the…

Gears is not dead yet

Tweet Some of you may still remember that I was working on another RPG project earlier this year, called Gears . In June I decided to put Gears on a backburner and focused more on Warrior, Rogue & Mage. I had put too much pressure on myself and Gears wasn’t really turning out the way I wanted to. Some days ago, I looked …

Designs from the Mind – product development part 2

Tweet Welcome back for part 2 of my blog posts on RPG product development, for those who may have missed part 1 and would like to catch up with the conversation so far click here . For everyone who is keen to carry on, here we go… So we’ve got our idea, done some market research, and worked out who we are looking to target with our product and now …

WR&M in the pub

Tweet Yesterday we had our monthly RPG pub meeting in the Villa Konthor in Limburg . This time I introduced our regulars to WR&M , my rules-light fantasy roleplaying game. The five players had no trouble creating the characters and they embarked on their first adventure in the Fallen Imperium in no time. The premise of the game was that they player characters have been drafted into the Cemimus…

Designs from the Mind – product development part 1

Tweet So you’ve thought about it for ages, you have this great idea to turn the game world that you have been lovingly creating with your pen and paper group for the past several years and into a product for people to buy, but how do you go about designing an actually package for people? Sound familiar? This was the early and initial thoughts for me as …

Free Stuff Friday: Synapse

Tweet It’s Friday and it’s time to give you some more free stuff! This week’s Free Stuff is : Synapse Synapse is a new RPG written by Greg Christopher. It was just made available last week as a Public Beta, to be improved over the course of the next few months into a final release. The PDF is nearly…

My Motivation for Writing an Adventure

Tweet I recently announced that I was writing a Dungeons & Dragons 4th edition adventure . Progress on this project has been steady. Anytime I have a free block of time to myself I am working on it. I have already learned a lot and am excited to learn more as I continue working on this project. I thought It would be interesting to talk a little bit about where …

The Hit Point Gauge: A nifty alternative for tracking hit points

A recent post on RPG Geek , along with playing some basic D&D with my eight-year-old son this weekend, got me thinking about different ways of tracking hit points and in a stroke of inspiration I came up with this alternative method that I thought I’d share. I’ve tried the method at my table (for both basic D&D and 4th ed) and so…

Coming Soon: Resolute, Adventurer & Genius

After the flurry of work to get Warrior, Rogue & Mage ready, I had time to think about how the Wyrm system might be adapted to other genres. Mark Meredith is hard at work on a spy/technothriller adaptation which I am eagerly anticipating. Jason Cabral, a longtime friend, and I had poked around with doing cyberpunk, and we still may, but out of the blue one day not long…