Tag Archives: game design

25 years later… 24 years later!

The nonsensical title to this posts is actually a reference to my first ever attempt at designing a game. From that attempt I learned that designing a game is hard, a mixture of creativity and perseverance. Almost like catching lightning in a bottle. If you’ll indulge me, let’s travel down memory lane to the year 1986, when I created my first game, 25 years later . I remember…

The cover to my 24-hour RPG contest submission

Here’s the cover to the game I completed (design, writing, editing, layout, and art) in 22 hours for RPG Geek’s 24-hour RPG contest. RPG

From The Imperial Forges released @ DriveThruRPG

The first supplement for WR&M has been released earlier today. Colin Chapman, known for his post-apocalyptic roleplaying game Atomic Highway , has created more than 20 unique magical items that can be used in “The Fallen Imperium of Vaneria” or in any other fantasy campaign. From the Imperial Forges can be downloaded for free at DriveThruRPG. Please check it out, and let me know what

Warrior, Rogue & Mage is “Free Product of the Week” at DriveThruRPG and other updates

Wow, it has been just a few days since release but it seem I’ve hit a nerve with my free fantasy game “ Warrior, Rogue & Mage ”. Yesterday’s newsletter by DriveThruRPG lists WR&M as “Free Product of the Week”! I can’t put it in proper words how excited I am about all this. And believe it or not, my little game has been “bought” 1024 times now! This …

Warrior, Rogue & Mage Revised Edition finally available at DriveThruRPG

Just a few minutes ago I uploaded the revised Edition of WR&M to DriveThruRPG . There you can download it for free! I will make it available on other sites as well when I come back from GenCon. I will definitely be looking into releasing a print-on-demand version on Lulu. So if everything works as planned, you’ll be able to order …

Preview: Warrior, Rogue & Mage Revised Edition Part 2

Today I want to tease you a bit more with updates from the upcoming revised edition of the Warrior, Rogue & Mage roleplaying game . Initially I wanted to use a cover featuring artwork created by fellow RPG blogger Greywulf , but when I started adding the interior artwork, it didn’t really fit anymore. I want to use this opportunity again to thank him for providing me with some great…

Preview: Warrior, Rogue & Mage Revised Edition Part 1

For the last weeks I have been working hard to get the revised edition of WR&M done. The revised edition is currently 38-pages long, contains a lot of small fixes and clarifications and a couple of optional rules that gamemasters can use to personalize your game further. Non-human races are now supported and there are now rules for mounted combat and …

The Ensemble Cast Of Characters In RPGs

What if you’re not just a one-character kind of guy (or girl, if any of you mythical female gamers are reading)? The role-playing hobby teaches us that we should create a character and hold on to it, pouring ourselves into that stat sheet and working hard toward achieving that character’s hopes, dreams, and goals. We become incredibly attached to these fictional people because, most of …

An ICONic interview: Steve Kenson!

As part of my love for all things ICONS I recently contacted the author, Steve Kenson for an interview about the game and superhero role playing games in general. Steve was kind enough to answer my questions quickly despite his busy schedule and was an all around great guy!  I want to publicly thank him for taking the time and for …

Train-Wreck: Some Of My RPG Writing Failures

Some things go horribly, horribly wrong. Actually, make that most things. Despite my best efforts, I have often fallen short of the mark on a number of my RPG-writing endeavors. Let’s turn the spotlight on some of my blunders and broken promises, shall we? Read on for more. Destinations I have a fairly unique skill set and knowledge base …

Hypothetical: Buying A Custom Campaign

This came up in the discussion from earlier this week about how much players should know about a given game session, be it the adventure, the stats for monsters, the layout of the dungeon, etc. With how accessible game information is to players, be it online or in soucebooks that a given player is likely to own, the theoretical was raised about having a…

How Much Should Players Know?

I was musing to myself while mowing the yard yesterday, in addition to how much of a pain home ownership can be, about how role-playing sourcebooks are put together, to whom they are targeted, and how I, as a game designer, can create the most utility in my products for the widest possible scope of gamers. So, here I am bringing these thoughts to you, instead …

Build A Better RPG

Innovation is key I’m not much of an expert when it comes to game design. I’ve never published a role-playing mechanics set that stands on its own. I haven’t even played that many different systems. I am a gamer, however, and I have sat behind a screen with my head in my hands from time to time thinking, “Isn’t there a better way?”…

Review: The Kobold Guide to Game Design Volume I

Recently a lot of RPG blogs have posted reviews of the third volume of the Kobold Guide, so it seems I am a bit late to the party. In the long run I plan to post reviews of the second and third volume, too, but today I want to start with the 1st book in the series. Wolfgang Baur’s The Kobold Guide to Game Design Volume I: …

More Star Wars NPCs For Your Pleasure

So, I continue working. I updated the last ones posted with some little tweaks, and am plugging away at new characters. I’m continuing to give each their own little special trait or ability for use in the coming one shot, which you can read more about here . Read on for the character sheets. Not a lot to say tonight, so just

The Communist Sandbox: Role Playing with too few Players & Not Enough GM’s

This is an incredibly late entry intended originally for the May 2010 RPG Blog Carnival: Surviving the Gaming Drought A few moths ago I posted and article on 2 different ways of circumventing the problem many of us encounter, limited people to play…

Star Wars Lives! The Proxis Prospecting Co.

I am quite excited for my upcoming Star Wars game, and I’m always somehow surprised at how easy and fun character generation is in the D6 system is. Every character is different, there are really no “set” classes or templates, and tweaking the ruleset is easier than bullseyeing womp rats in your T-16 back home. In all the excitement, I have three new characters to share…

Bikes and Broomsticks: Character Creation 1

Download the full PDF! Chapter One:Getting Started Intro • How to Play Bikes and Broomsticks is a “Role Playing Game” but since you picked it up, I bet that you knew that already. More than most role playing games though, Bikes and Broomsticks is…

Announcing: Bikes and Broomsticks

Bikes and Broomsticks:  A Free RPG If you are one of the 30-40 people who look at my site every day in spite of my seeming inability to update on what psychologists call a fixed schedule of reinforcement, you might have noticed that some small…

Ask The Readers: What do you want to see in a revised edition of WR&M?

I am currently collecting ideas for a revised edition of my rules-light fantasy game Warrior, Rogue & Mage . Aside from a better presentation I want to add things I missed last time, add some optional rules and expand on the included setting. But most important than that, I want YOU to be happy with that revised edition. I want it …