- Dungeons and Dragons 5th Edition Playtest overview.Posted 226 days ago
Gm Tips : How to introduce new players to Roleplaying-games ? – part 2
Last time I started to talk about the rewarding work of turning a new would-be-player into roleplayer to your playing group. In the previous part I shared my ideas ,that what should yo do and what should...
- Posted 503 days ago
Gm Tips : How to introduce new players to Roleplaying-games ? – part 1
So you have a new player eager to join your playing group ? Good luck ! However there is a slight problem. Really, it is almost nothing to worry about, but he never played any roleplaying games...
- Posted 504 days ago
Taming The Time Bandits: Some time-saving combat techniques
Synopsis Of The Problem In Johnn’s last blog post, “My Group’s Time Thief Revealed,” he described his discovery that the chief drag on the pace of his combat was the GM, despite his expectations to the...
- Posted 728 days ago
The Nth Level Of Abstraction
During the last week, the RPG Bloggers Network brought an interesting post to my attention: “Discussion: Time Gaps” at Reality Refracted . This got me to thinking about the hierarchy of abstraction, and how often we...
- Posted 756 days ago
TAG! You’re it!
Sometimes, creating an dynamic and interesting environment can be difficult. I have found an interesting way to help organize my thoughts to so that I can say “yes” more often when a player decides they want...
- Posted 759 days ago
Life & Death in RPG Blog Carnival Wrap-Up
March 2011′s RPG Blog Carnival covered Life and Death in RPG . Full XP to everyone who participated with insightful and inspirational articles, and thanks for your contributions. Readers, you are in for a treat as...
- Posted 781 days ago
Clang! Crash! Pow! Game Mastering The Pulp Genre
If all has gone according to plan, you are now looking at the final part of what’s been a massive series on the Pulp Genre. This article is mostly afterthoughts and GM advice that I’ve culled...
- Posted 784 days ago
Plotting a Better NPC with the Rule of Three
In a previous post , I discussed the “Rule of Three.” That’s all well and good for descriptions, but how can that be used to build better plots and stories? Simple, give each major NPC three...
- Posted 808 days ago
Zot! Zap! Crash! Character Conventions In Pulp (Continued)
A real thompson submaschine gun in a violin case This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so...
- Posted 812 days ago
Wham! Clang! Kapow! Character Conventions In Pulp
The Story So Far… This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary...
- Posted 819 days ago