- Dungeons and Dragons 5th Edition Playtest overview.Posted 253 days ago
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Speed Up Combat By Building Your Own Combat GM Screen
Photo courtesy of sdobie What is the number one way to make combat go faster? For D&D type games, it is mastering the rules. When you can make decisions based on accurate rules knowledge, not only...
- Posted 748 days ago
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It’s Reality, Jim, but not As We Know It: St Barbara
Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology . The first explains how powers...
- Posted 776 days ago
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The Nth Level Of Abstraction
During the last week, the RPG Bloggers Network brought an interesting post to my attention: “Discussion: Time Gaps” at Reality Refracted . This got me to thinking about the hierarchy of abstraction, and how often we...
- Posted 783 days ago
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Wham! Clang! Kapow! Character Conventions In Pulp
The Story So Far… This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary...
- Posted 846 days ago
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Pow! Wham! Bang! Story Conventions In Pulp
This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it...
- Posted 860 days ago
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Bam! Zap! Crunch! World Conventions In Pulp
This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it...
- Posted 867 days ago
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Blat! Zot! Pow! The Rules Of Genre In RPGs
This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it...
- Posted 874 days ago
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Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules
A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....
- Posted 895 days ago
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Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules
A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....
- Posted 895 days ago
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Help Me Take Your GMing To The Next Level
What new GMing knowledge would you like to master next? It is time for you to get selfish here and get some GM advice customized just for you . What ebook would you like me to...
- Posted 926 days ago







