• Speed Up Combat By Building Your Own Combat GM Screen

    Photo courtesy of sdobie What is the number one way to make combat go faster? For D&D type games, it is mastering the rules. When you can make decisions based on accurate rules knowledge, not only...

    • Posted 3 years ago
    • 0
  • It’s Reality, Jim, but not As We Know It: St Barbara

    Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology . The first explains how powers...

    • Posted 3 years ago
    • 0
  • The Nth Level Of Abstraction

    During the last week, the RPG Bloggers Network brought an interesting post to my attention: “Discussion: Time Gaps” at Reality Refracted . This got me to thinking about the hierarchy of abstraction, and how often we...

    • Posted 3 years ago
    • 0
  • Wham! Clang! Kapow! Character Conventions In Pulp

    The Story So Far… This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary...

    • Posted 3 years ago
    • 0
  • Pow! Wham! Bang! Story Conventions In Pulp

    This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it...

    • Posted 3 years ago
    • 0
  • Bam! Zap! Crunch! World Conventions In Pulp

    This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it...

    • Posted 3 years ago
    • 0
  • Blat! Zot! Pow! The Rules Of Genre In RPGs

    This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it...

    • Posted 3 years ago
    • 0
  • Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

    A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....

    • Posted 3 years ago
    • 0
  • Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

    A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....

    • Posted 3 years ago
    • 0
  • Help Me Take Your GMing To The Next Level

    What new GMing knowledge would you like to master next? It is time for you to get selfish here and get some GM advice customized just for you . What ebook would you like me to...

    • Posted 3 years ago
    • 0

Social Widgets powered by AB-WebLog.com.