• Treating In-Game Relationships with Respect

    I was reading through my RSS feed today when I came across this post over at More Than Dice. Go ahead, give it a read. … Done? Great. Let’s talk about why I found it interesting....

    • Posted 3 years ago
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  • Plotting a Better NPC with the Rule of Three

    In a previous post , I discussed the “Rule of Three.” That’s all well and good for descriptions, but how can that be used to build better plots and stories? Simple, give each major NPC three...

    • Posted 3 years ago
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  • Adventurer’s Toolbox – Bags of Holding

    Image by: SoulRider.222 I have written a couple of article in this series already covering Immovable Rods and Feather Tokens . The next item up for bid is the Bag of Holding. Now, before I’m downed...

    • Posted 3 years ago
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  • Monster Vault: Fixing Solos

    As I said in my review of Monster Vault , many of the older and classic monsters have been updated and brought into line with the design philosophy of the later Monster Manuals.  Additionally, the book...

    • Posted 3 years ago
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  • The Rule of Three

    Making an interesting, evocative  scene that invokes the senses of your players is the holy grail of GMing, and it can be made a bit more achievable by following what I call the “Rule of Three.”...

    • Posted 3 years ago
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  • Review: DM’s Kit for D&D 4th Edition Essentials

    The DM’s Kit for 4th Edition D&D’s Essentials line is out, and there’s something strange about it.  But I’m ahead of myself…I’ll get to that in a moment. First, the product itself.   This is more...

    • Posted 4 years ago
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  • Gaming: The Social Contract

    Gaming is a social endeavor, we all know that, but sometimes we lose sight of what it means to respect one another.    It may help to hash out a “social contract” between members of the...

    • Posted 4 years ago
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  • “You Seem Trustworthy!” – Bringing the Party Together

    Image by chinogypsie This is one of those topics that every GM has run into at one point in time or another. You’re stating a new campaign, your players have their characters all drawn up, you’ve...

    • Posted 4 years ago
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  • Getting Your Ducks In a Row – Making Sure Expectations are Met

    Image by: John Linwood I’m getting into the deep planning stages for my next campaign, and I’m finding myself running into a potential problem: it’s very possible that I want for this game is different from...

    • Posted 4 years ago
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  • Walking the Line

    Image by: alborzshawn No, this isn’t some reference to Johnny Cash. What I’m talking about is the line between planning your session and improvising. Both sides of GMing are vital to the long-term success of a...

    • Posted 4 years ago
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