Tag Archives: improve your game

“Spanish, Spanish, Spanish saving throw, Spanish”: Role-Playing in different languages

Recently I had a tweet exchange with Shaun and Michael about which language we role-played in, and Shaun wrote an excellent post about languages in RPG games here in the blog last week. However our exchange made me think about languages on the other side of the equation, or the screen so to speak, the language we speak as we play. I am well aware that role-playing…

“Spanish, Spanish, Spanish saving throw, Spanish”: Role-Playing in different languages

Recently I had a tweet exchange with Shaun and Michael about which language we role-played in, and Shaun wrote an excellent post about languages in RPG games here in the blog last week. However our exchange made me think about languages on the other side of the equation, or the screen so to speak, the language we speak as we play. I am well aware that role-…

Being a better Game Master: Credit where credit is due!

Being a Dungeon Master, Game Master, Storyteller, Referee, call it what you may, is not an easy task. It requires a lot in terms of creativity, passion, preparation, but it’s not the thankless job they make it out to be. It’s a great creative outlet, if you like to tell stories well there is no better pastime, and you get to spend …

Building better characters

One of the most important steps when starting a new game is creating characters. If you are interested in the full roleplaying experience, creating your character is much more complex than just “picking a guy”. Even if the process of creating your character’s stats is pretty simple and straightforward (like in many rules-light or old-school games), the character creation doesn’t…

Campaign Primer Ideas! Part 1

Fellow poster, and all around nice guy, Shinobicow (who also has a really cool nick, but I digress) wrote an excellent series of posts on World Building that he shared here on the blog. They are full of useful advice to get your campaign creation juices flowing.  One in particular caught my attention, Part 8 , on actually getting your campaign started, touched up on a …

Aspects of War

Whether the Player Characters in your campaign stand for good or battle for evil, one thing will always be true. The ability to tell a story of war to your PCs. This is a very important skill for any Game Master. Be it as simple as a battle between a farm-hand and a pack of hungry wolves or a biblical showdown between Demons and Gods. These…

Adult themes in RPGs

WARNING – While this is NOT a post about Porn the RPG (imagine the stats for that game) or a review about the Book of Erotic Fantasy , it will deal with complex issues, or what may be called “adult” topics and whether they belong in an RPG game. If such themes offend you, disturb you, or are not appropriate, please read…

Player Advice: Make your character come alive!

This post came out of a conversation I was having with Michael over IM about my nick, Sunglar. I actually came up with the name for a story I wrote in 8 th grade, before I began gaming and ended up using it for my very first character as a player. Sunglar had many incarnations in RPGs, as a character, NPC, even villain, and eventually became my identity …

All Wrapped Up: My World Building Wrap-Up Post

So, since my world building series has now wrapped up, it seems appropriate to put together a little article linking to all of the posts in this series and provide you some links to these articles.  The series was a long time running, but I think there is a lot more to be said and there is a lot of other advice out there on world building that you can…

World Building Part 10 – The End of the World as We Know It?

Well, all good things have to come to an end.  This will be my final post in this series on World Building.  I think it has been a pretty fun ride.  I hope I have given at least a few tips that you might be able to find useful.  Today, we’re going to talk about finishing your world…or …

The time I almost quit gaming!

I guess we’ve all had it. That time where you get frustrated with gaming, throw your arms up and say forget this, I’m not playing anymore… Especially if you’ve been playing for a long time like me (close to 25 years soon) you might just have had that feeling more than once. Strangely enough I’ve only been about to quit once. So if you’ll indulge me I’ll tell you about…

World Building Part 9 – The Don Draper School of World Immersion

Hey everyone, before I get into this weeks post, I wanted to go ahead and let ev eryone know that this month, the RPG Blog Carnival is up and running.  The host for this month, Evil Machinations , has chosen the topic “ World Building ” to be the focus for this month’s carnival.  Kind of convenient don’t you think… Now to return to our …

Character advancement the hard way

Tweet Back in the day, when we still played games like Warhammer Fantasy Roleplay 1st Edition, character advancement was more than just picking new skills and talents, or improving the stats. Often the characters had to undertake long travels to get to an appropriate trainer that could help the character to get into a new career. Usually these trips where quests in their own…

It’s a good time to be a supers fan!

Tweet Warning: This post is a mixed bag, part reflection on my current campaign and the lessons I’ve learned from it, part an overview of recent sources of inspiration and sharing a handout I’ve developed for the game. Last night I played the 8 th session of my group’s newest RPG campaign, Dawn of a New Age, about which I’ve written about before . I’m …

Making NPCs come alive!

Tweet After bashing NPCs on a previous post I think this time around I’ll show them some love. I won’t claim the advice I’m going to give is wholly original. It’s the collected wisdom of many GMs that came before me, sprinkled with my own humble experience. If you are an experience GM some of this advice may seem basic, …

World Building Part 5 – Macro meets Micro

In the last few weeks, I have focused on fairly broad ideas in this series on world building, but now I want to get a little closer to actually designing your campaign setting.  There are two words that get thrown around a lot when it comes to campaign setting genesis: micro and macro.  Lots of people, famous people, have talked about world building …

Bridging the Gap

Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer. This isn’t entirely true. While I do enjoy the older games much more than the newer ones. There is a lot…

Bridging the Gap

Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer. This isn’t entirely true. While I do enjoy the older games much more than the newer ones. There is a…

World Building Part 4 – Campaign Setting Genre

Tweet Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going to fit into. In the last post in this series, we talked about the importance of deciding the tone you want for your world. While world tone is the first thing…

World Building Part 4 – Campaign Setting Genre

Tweet Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going to fit into. In the last post in this series, we talked about the importance of deciding the tone you want for your world. While world tone is the first thing you…