• A Journey Of 1,000 Years: Time Travel in RPGs, Part 2

    .| Spiral |. by Clix The first part of this article looked at two simplistic solutions to the question of how to handle time travel in RPGs, and found that as they stood, neither was satisfactory....

    • Posted 1066 days ago
    • 0
  • When Inspiration Is Not Enough: Time Travel in RPGs, Part 1

    Extract from 'The Persistence Of Memory' by Salvadore Dali When writing my submission to the June 2010 Blog Carnival , A Medley Of Inspiring Media , I said that Time Travel was a special case. This...

    • Posted 1073 days ago
    • 0
  • Blog Carnival June 2010: A Medley Of Inspiring Media

    This month’s RPG Carnival, which Campaign Mastery is delighted to host, poses the question: What non-game media have most inspired your games and how? A doozy of a topic, this. Sure, there are the obvious genre-related...

    • Posted 1087 days ago
    • 0
  • What inspires your games?

    This month’s RPG Carnival, which Campaign Mastery is delighted to host, poses the question: What non-game media have most inspired your games and how? The answer for me is Saturday morning cartoons, which I grew up...

    • Posted 1089 days ago
    • 0
  • Architecture of Riddleport Inspires Plots

    Via Rosa Vecchia by ~Nurkhular Architecture is often an afterthought in campaigns, so it under performs as a GM tool. I’ve set about to fix that for my Riddleport campaign. Here are a few of the...

    • Posted 1110 days ago
    • 0

Social Widgets powered by AB-WebLog.com.