Tag Archives: jason richards

Complete Characters, Reviewed! And Discounted!

Just a quick hit tonight as I get back into my writing routine after battling the great monster known as The Cold. After a week of alternating my Day- and Ny-Quil like an addict, I’m nearly back to being me. Well, maybe an extra mucus-y me. I awoke from my OTC-induced coma to find that my fellow blogger over at Reality Refracted took the time to…

New RPG Teaser: Gateworld

To begin with, this game is almost certainly not going to be called “Gateworld.” That is what we in the biz call a “working title” and it is little more than a placeholder until the proper name strikes the authors. A few thing are certain, though. First, this will be a smallish release of what I anticipate to be 50 pages or so. Second, it will be…

Taking d20 Modern Into D&D 3.5

The best thing about d20 and the Open Game License is the ability to port elements within the d20 family back and forth from one game or genre to another, and have everything speak the same language. Nothing can be simpler than taking skills, feats, talents, equipment, or even whole characters from, say, D&D 3.5 and into d20 Modern, or Pathfinder, or Star Wars, or Mutants …

The Keys To Your Horror Campaign

Sometimes lost beneath the piles of fantasy RPGs, followed by the various incarnations of sci-fi and superhero games, falls the incredibly compelling, but often overlooked genre of horror. I don’t mean a game where player character take on the roles of dark creatures as you might see in White Wolf’s various World of Darkness titles, or Nightbane from Palladium Books, but a game where…

The Keys To Your Horror Campaign

Sometimes lost beneath the piles of fantasy RPGs, followed by the various incarnations of sci-fi and superhero games, falls the incredibly compelling, but often overlooked genre of horror. I don’t mean a game where player character take on the roles of dark creatures as you might see in White Wolf’s various World of Darkness titles, or Nightbane from Palladium Books, but a …

Fighting The Gods: Supreme Beings As RPG Enemies

Any time you apply stats to gods for your RPG, you’re playing with fire. Most fantasy games with an epic component allow for this sort of representation of any game’s most powerful beings, but we as designers and Game Masters have to be a little careful when it comes to implementation. If we’re not, we often end up with a big letdown as the endgame comes to …

Ends Justify The Means: Vigilantism in RPGs

Vigilantism is a cornerstone of the role-playing experience. Second to the “adventuring party” of the typical fantasy game, which arguably veers into vigilantism as well, I’d say that it’s the biggest core motivation for player characters, particularly in a modern setting. In a fantastic world of “good guys” and “bad guys,” the hero that works outside the law …

Building the Barbarian: Creating Complete Characters #1

Good evening, fellow gamers. Today is the day that Complete Characters finally comes back into view. It’s an exciting day for me, as it always is when some of my work makes its way to the public. Briefly, what this retooling means is that the previous incarnation, with its full character description, custom illustration, and systemless stats, now includes stats for the d20 system. Not one set of stats, …

The Superiority of d20 Modern

Say hello to my little friend . Hello, one and all. It’s very nice to see you. I thought this morning I would talk a little bit about my experiences over the past month or two with the d20 systems as I have spent this time getting my Complete Characters up and running using the OGL. Mostly, I really want to talk up d20 …

Palladium’s New Website?

I know a quick hit like this doesn’t make up for me flaking out for these many weeks, but I’ve been hard at work on projects that you’ll enjoy, I promise. Anyway, user DBX over at the Megaversal Bulletin Boards (those are the forums of Palladium Books, if you were not aware) found what appears to be a test run …

Quick Hit: The Latest Complete Characters d20 Character Sheet

I really need a better header image than this Well, boys and girls, this should be it. This is a real character, with real stats for all three levels, with the character sheet as it will be on the final product. I feel like I’m obsessing about this, but it needs to be clear and concise so that everyone can benefit. This latest version has one final change to…

Quick Hit: Meet The d20 Character Sheet

So, we’ll see if this is the FINAL final character sheet, but I believe that it is. That is, of course, unless some of you find flaws with it. It’s pictured below (click on the image for a larger view). What we have here is an example of what will be the final page of every Complete Character for the

Quick Hit: Discarding d20 Stats

So, as I build the new d20 Modern character sheets for my Complete Characters , I’ve decided to exclude a few stats that I have come to view as extraneous, and easily replaced should any particular Game/Dungeon Master decide to add them back in. These are Reputation. I feel like this modifier limits the character creation process, and isn’t really that useful for a character that is …

Quick Hits: 2011 Tasks

I never got around to doing this in the last couple of weeks since 2011 has stormed in, but I have a few minutes here during my lunch break, so I thought I would ramble on about what is to come here on the blog, and for Jason Richards Publishing. 2010 was great, and saw some good things happen. Wrote a little …

Quick Hits: 2011 Tasks

I never got around to doing this in the last couple of weeks since 2011 has stormed in, but I have a few minutes here during my lunch break, so I thought I would ramble on about what is to come here on the blog, and for Jason Richards Publishing. 2010 was great, and saw some good things happen. Wrote a little for Palladium, turned in my manuscript for Chaos Earth: …

Palladium Rules Round Table 3: Skill List Overload

Preparing for skill selection feels like this Goal #1 for today’s blog installment? Keep it to fewer than 100,000 words. It seems somehow wrong to ramble overly long about trimming the fat out of what many feel is a bloated system, so I’ll dive right in. Skill overload There are tons of skills in the Palladium system. Hundreds of them occupy scores of pages in core rulebooks, …

Palladium Rules Round Table 2: Skill Failure And Success

Time to learn. About skills. As we move forward in our discussion about various dice mechanics in various Palladium Books games, our spotlight falls on a fairly large hot-button item: skills. While most elements of Palladium’s system (and, in fact, the system of any publisher) have fans and detractors, skills have perhaps the widest variety of complaints. Today, I think we’ll talk principally about the actual mechanics of how…

Palladium Rules Round Table 1: The Importance Of Mechanics

Gather round, friends and neighbors, as I begin this first discussion by standing on this conveniently placed soapbox. I promise the speech portion of this discussion will be short, then we’ll get into the back-and-forth of honest Internet conversation. I just think that I should firmly establish a few positions, so everyone knows where I’m coming from as we begin this academic journey together. If, when I…

Palladium Game Mechanics: What Shall We Discuss?

Time to dissect.

A Preview Of d20 For Complete Characters

Building a masterpiece takes time I know I’ve been fairly absent, but it’s not all for nothing. Just a quick hit for now, demonstrating some progress on Complete Characters. I even think it’s pretty sexy, as gaming goes. The plan here is for Complete Characters to begin to incorporate stats from one or more OGL gaming systems, most notably d20. My love for D6 will likely bring me to …