• Taming The Time Bandits: Some time-saving combat techniques

    Synopsis Of The Problem In Johnn’s last blog post, “My Group’s Time Thief Revealed,” he described his discovery that the chief drag on the pace of his combat was the GM, despite his expectations to the...

    • Posted 3 years ago
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  • Perfect Skin: Some Musing On The Design Of Monsters

    Monsters generally come in three parts: Stat Blocks, Descriptive passages (which some people refer to as Fluff), and Templates, enabling you to add the “monster description” to an existing race – sort of an ersatz Class....

    • Posted 3 years ago
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  • Top-Down Plug-in Game Design: The Perfect Recipe?

    Click on the image to see a larger version As someone who writes about RPGs

    • Posted 3 years ago
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  • It’s Reality, Jim, but not As We Know It: St Barbara

    Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology . The first explains how powers...

    • Posted 3 years ago
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  • The failure of …urmmmm… Memory

    The thing that I hate most about being a regular blog writer is that your best ideas come to you when you have absolutely no chance to write them down and no hope of remembering them....

    • Posted 3 years ago
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  • Experience for the ordinary person

    Johnn’s recent mention of the Ostrich-GM approach he sometimes takes to the question of how Administrators and Nobles get their character levels (comments, City Government Power Bases – Class and Level ) struck a chord. There...

    • Posted 3 years ago
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  • Clang! Crash! Pow! Game Mastering The Pulp Genre

    If all has gone according to plan, you are now looking at the final part of what’s been a massive series on the Pulp Genre. This article is mostly afterthoughts and GM advice that I’ve culled...

    • Posted 3 years ago
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  • Bang! Blat! Whoomph! Character Conventions In Pulp (Continued)

    This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into...

    • Posted 3 years ago
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  • Too Much Life for The Living: March 2011 Blog Carnival

    One more article for the Blog Carnival! Next time, I’ll get back to the series on Pulp Genre Conventions, if everything goes according to plan… A Variant Combat System for D&D 3.x Is healing too easy...

    • Posted 3 years ago
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  • Pow! Wham! Bang! Story Conventions In Pulp

    This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it...

    • Posted 3 years ago
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