Tag Archives: original-game-systems

The Dark Side Of The Mind: Examining Psionics, Part 5

Last time, I continued examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy. The examination of web phenomena is now in the home stretch – here are the final seven, and a few closing thoughts. 15. Cookies A cookie is a small file placed on a computer by a website which facilitates a more interactive experience with that website. That’s pretty …

All This And Psionic Spam: Examining Psionics, Part 4 of 5

Last time out, I started examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy – but ran out of time after looking at only 7 web phenomena of a planned 21. So here we go, with the next seven: 8. The World Wide Web Everyone knows someone else who knows something useful. This information is the telepathic equivalent of a hyperlink, a connection…

The Value Of Information: Examining Psionics, Part 3 of 5

This, and the two parts that preceded it, were all originally intended to be one post, and a relatively smallish article at that. The decision to incorporate material from the game rules that I had written relating to the subject put paid to that concept, but I felt it was a necessary preamble. Finally, though, we have all caught up with each other on the subject, and…

Neurons & Lobes: Examining Psionics, Part 2 of 5

In part 1, I explained that the imminant advent in my supers campaign of a character who is a powerful psionic has had me thinking about Telepathy quite a bit recently. I then began to excerpt selected rules and background material from the campaign rules relating to the subject. The first part focussed on the metagame and game mechanics concepts around which psionics…

The Mind’s Eye: Examining Psionics, Part 1 of 5

Lately I’ve been thinking about Telepathy quite a lot. I know that a psionic character will be joining the team in the next phase of my Zenith-3 superhero campaign, and I want to have the a solid handle on all the wrinkles that come with it. I want some simple analogy that I am instantly familiar with – as will my players – to enable me to grasp …