Tag Archives: osirion campaign

Fate AP: Osirion Session #14 (The Road to Katapesh)

Session Summary After making sure the  Tal’ar Dahud’s caravan was ready for their journey to Kelmarane, the group set out southward across the desert towards Katapesh on the back of several camels. A day later they came upon the remains of a camp, its inhabitants mysteriously having disappeared leaving nothing but a few bloodstains in the sand. Searching the camp turned up a…

Fate AP: Osirion Session #13 (The Tale of Sakarra)

Back on track and using a new system based on a hybrid of Strands of Fate and the Dresden Files RPG, our Osirion campaign kicked off the 2011 season. Session Summary  The session began with Shai Hud overlooking a shallow valley in which an immense jackal-headed sphinx stood buried up to its chest in desert sand. All around it …

4E AP: Osirion Session #11 (Old Friends & Enemies)

Another somewhat abbreviated report as I attempt to get caught up. Session Summary Having decided the easiest and least violent way to eliminate the Katapeshian Pactmasters’ interest in Kelmarane was to destroy the pesh cacti fields and that the only effective way to do that was to infect the field with Feverblight. The irony here was that they would need a sizable …

4E AP: Osirion Session #10 (Separate Ways)

Due to a heavy work load I fell behind writing my campaign summary despite the sessions marching onwards. Over the next couple days I hope to get caught up. As a result these are going to be more cursory than my normal AP reports. A lot has changed since this session (which occurred way back in November), not the least of which is we’ve stopped playing 4th edition D&D…

FATE “power cards”

We’re currently in the process of converting our 4E D&D game over to FATE due to almost group-wide dissatisfaction with the 4E rules. The specific rules are a mix of Strands of Fate and the Dresden Files RPG, along with some personal tweaks to make the game “feel” like D&D. While almost everyone instantly took to the idea, one of our players really…

4E AP: Osirion Session #9 (Lost Empires)

We picked up our game right where we left off last session with Fea’ma’reth and Amaruq clinging on for dear life and the others rushing to their aide. Session Summary As Uno and Shai Hud rushed back to retrieve the remainder of the rope the group had left by the entryway, Amaruq did a balancing act on the narrow beam …

4E AP: Osirion Session #8 (The Lost Tomb)

Session #8 saw the addition of a new player to our group who happens to be a colleague of mine; although he had never roleplayed before, he had all the other geek “credentials” so I figured he would fit right in and decided to extend the invitation which he took me up on. Since he was brand new to the…

4E AP: Osirion Session #7 (Kelmarane Liberated)

The seventh session of our ongoing 4E D&D campaign tied up a bunch of loose ends and set up the group’s next adventure. Session Summary We started in minutes following the group’s dramatic rescue of their employer, Alma Roveski from the clutches of the gnoll Chieftain and his dark warlock consort. Alma, ever the pragmatic businesswoman despite the peril she had faced moments …

4E AP: Osirion Session #6 (The Rescue)

Our sixth session saw my four core players all present for the first time in a month and we even had a guest player take control of our sometimes companion NPC, Rakash. Session Summary Our story picked up with the morning after Amaruq & Dashki’s return. The reunited group headed in to Kelmarane, stopping to see Undrella to pick up the poison Hoam had arranged …

4E AP: Osirion Session #5 (First Contact)

The fifth session marked a bit of a change, format-wise because rather than pushing the hereto missing player’s character in to the background by having him wait at the camp, I created a simplified NPC version of him (following the guidelines in the DMG2) for the characters to take along. We did this for two reasons: The first was to preserve the possibility, for now, for…

4E AP: Osirion Session #4 (The Desecrated Shrine)

Here’s the AP report from the fourth session of our ongoing 4E D&D campaign. Session Summary A few nights after reclaiming the monastery the group had finally recuperated enough to move forward with the next phase of their mission. Almah’s major domo, in the mean time, I spent the days watching Kelmarane through his spyglass and sketching the village’s layout. With…

4E AP: Osirion Session #3 (The Old Monastery, part 2)

Our third session picked up immediately where session #2 ended: the group was gathered in the monastery’s chapel having defeated the major infestation of pugwampis calling it home. Session Summary The group continued to carry out a search of the monastery, with Amaruq volunteering to climb up in to the choir loft and have a look at the pugwampi nest. While there were no signs …

4E AP: Osirion Session #2 (The old Monastery)

Our second session added Shai Hud, warforged paladin to the group’s mix, bring the group up to four and leaving us just one player short from our normal group size. Rakash’s player should join us in session #3, although I had his character follow around the party this session to avoid having him suddenly “appear” since I anticipated that the reclaiming of the monastery would span …