Tag Archives: pcs

It’s Reality, Jim, but not As We Know It: St Barbara

Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology . The first explains how powers work using game physics – and therefore can also be used to determine potentials that the character had not thought of, and training methods to bring them out. It can also be…

Experience for the ordinary person

Johnn’s recent mention of the Ostrich-GM approach he sometimes takes to the question of how Administrators and Nobles get their character levels (comments, City Government Power Bases – Class and Level ) struck a chord. There are really only two answers besides the close-you-eyes-and-hope-it-goes-away approach, and adopting one of them has some interesting implications for the rest of the game…

On The Nature Of Flaws

Disclaimer: This article was prompted and inspired by my receipt of a free copy of Player’s Option: Flaws from 4 Winds Fantasy Gaming, but it is largely based on my experience with the Hero System. 4 Winds did not solicit this review and did not recieve notice of the content. /Disclaimer So that we’re all on the same page, let’s start with a quick review of just…

Life & Death in RPG Blog Carnival Wrap-Up

March 2011′s RPG Blog Carnival covered Life and Death in RPG . Full XP to everyone who participated with insightful and inspirational articles, and thanks for your contributions. Readers, you are in for a treat as you have many articles to choose from this month. I encourage you to read through them and make life and death more memorable elements of your games. …

Bang! Blat! Whoomph! Character Conventions In Pulp (Continued)

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, and furnished a context for the whole series. The…

Too Much Life for The Living: March 2011 Blog Carnival

One more article for the Blog Carnival! Next time, I’ll get back to the series on Pulp Genre Conventions, if everything goes according to plan… A Variant Combat System for D&D 3.x Is healing too easy in D&D? Sometimes it seems like Clerics are little more than magical drip bottles, especially in more tactically oriented campaigns and adventures, like the typical dungeon. Only when adventures …

Wham! Clang! Kapow! Character Conventions In Pulp

The Story So Far… This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, …

The Dark Side Of The Mind: Examining Psionics, Part 5

Last time, I continued examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy. The examination of web phenomena is now in the home stretch – here are the final seven, and a few closing thoughts. 15. Cookies A cookie is a small file placed on a computer by a website which facilitates a more interactive experience with that website. That’s pretty …

The Value Of Information: Examining Psionics, Part 3 of 5

This, and the two parts that preceded it, were all originally intended to be one post, and a relatively smallish article at that. The decision to incorporate material from the game rules that I had written relating to the subject put paid to that concept, but I felt it was a necessary preamble. Finally, though, we have all caught up with each other on the subject, and…

25 Cleric Character Hooks

Continuing the hooks series, today we have a bunch of priestly ones for your holy edification. Many came out as missions rather than internal character struggles or personality quirks. More actionable than character-revealing this time around. Use these for PCs or NPCS. Sensing his wanderlust and noting his independent manner, the church has asked him to become a holy bounty hunter. There is a long list …

The Mind’s Eye: Examining Psionics, Part 1 of 5

Lately I’ve been thinking about Telepathy quite a lot. I know that a psionic character will be joining the team in the next phase of my Zenith-3 superhero campaign, and I want to have the a solid handle on all the wrinkles that come with it. I want some simple analogy that I am instantly familiar with – as will my players – to enable me to grasp …

High Elf Generator + Dice Giveaway Contest

Win a set of Elven Rune dice – details at end of post Q-Workshop sent me a set of orange elven dice. The design and graceful script on their faces would give great luck to any elven PC or NPC, I’m certain. Very nice dice. Continuing on with the series started last month with a random political plot generator , this month…

Jolting The Status Quo

I created two illustrations for this article and couldn’t decide which one to use. So I’ve used both. Life’s full of surprises. Some are pleasant; others challenge us, and may even seem overwhelming. Take me, for example: I’ve been living in the same rented unit for the last 20 years or so. Last week, I was sent a termination of lease by the landlord; …

Ask the GMs: What we have here is A Failure To Cooperate

Campaign Mastery was asked, GM Izzy: “I am a very green GM running a pulpy run around campaign set in modern day London, everyone has a laugh each session but it is impossible to progress with any major plot points because the party stoically refuses to coalesce into, well, a party! I have tried throwing in threats to their…

A Monkey Wrench In The Deus-Ex-Machina: Limiting Divine Power

This article deals in subjects that are sensitive issues to a lot of people. Everything contained within is written from a roleplaying context and no judgements are intended regarding the validity of any individual perspective on theology or on any social issues that may be referred to; no offence is intended. It’s just a game, people. Deus-Ex-Machina…

Eureka! – Some inspiring notions

There is a cooking show in Australia (it actually started in the UK, and a US version was recently announced) called Masterchef Australia. The goal of the series is to identify and winnow through the best amatuer cooks in the country until they are left with the one best cook of the bunch, who gets $100,000 and a book deal. Along the way, they are expected …

A Journey Of 1,000 Years: Time Travel in RPGs, Part 2

.| Spiral |. by Clix The first part of this article looked at two simplistic solutions to the question of how to handle time travel in RPGs, and found that as they stood, neither was satisfactory. A number of readers were kind enough to write in, suggesting additions that could be made to these two solutions to make them more practical for game purposes. This…

When Inspiration Is Not Enough: Time Travel in RPGs, Part 1

Extract from ‘The Persistence Of Memory’ by Salvadore Dali When writing my submission to the June 2010 Blog Carnival , A Medley Of Inspiring Media , I said that Time Travel was a special case. This article started off as just another section of that Blog Post, but quickly showed signs of growing into another of those monster subjects requiring a multiple-part post to completely contain the discussion. Rather than…

Ask The GMs: An Inconsistency of Play

How do you fix it when inconsistent roleplay or interpersonal conflicts are killing the campaign? The more restrictions on gameplay you have, and the more expectations on play style you have, the more you need to talk about this with everyone in the group and reach consensus. Assumptions kill groups faster than monsters. Campaign Mastery was asked, Hi GMs! I’ve…

Sophisticated Links: Degrees Of Seperation in RPGs

.| Network |. by Clix Introduction This is not the post I was originally going to write for today, but a paragraph in one of the books I am reading brought to mind the game that seemed to be everywhere just a few years ago, “Six Degrees From Kevin Bacon”, and social networking in general, and I suddenly saw applicability to RPGs. It won’t…