Tag Archives: pfrpg

Taming The Time Bandits: Some time-saving combat techniques

Synopsis Of The Problem In Johnn’s last blog post, “My Group’s Time Thief Revealed,” he described his discovery that the chief drag on the pace of his combat was the GM, despite his expectations to the contrary. While he did not track the components of his activity, he was able to dismiss a couple of factors out of hand – …

Review – Paizo’s Inner Sea Poster Map Folio

The  Inner Sea Poster Map Folio is the culmination of several years of Paizo’s development of their Golarion setting. Let me start out by saying [i]I love maps.[/b] I have very fond memories of the maps from the original  Forgotten Realms Campaign Set and still pull them out from time to time to look at. I also am a sucker for the …

On The Nature Of Flaws

Disclaimer: This article was prompted and inspired by my receipt of a free copy of Player’s Option: Flaws from 4 Winds Fantasy Gaming, but it is largely based on my experience with the Hero System. 4 Winds did not solicit this review and did not recieve notice of the content. /Disclaimer So that we’re all on the same page, let’s start with a quick review of just…

Review: Paizo GameMastery Flip-Mat: Bandit Outpost

Given the simple nature of this product, this will be a very quick review but I figured it might be useful nonetheless, especially if you happen to be considering purchasing the map to use with the Kingmaker adventure path since it’s specifically referenced in the  Pathfinder #31: Stolen Land adventure. The Physical Product The map is double-sided, laminated heavy card stock and is designed…

Review: Curse of the Crimson Throne Map Folio

The Curse of the Crimson Throne Map Folio is designed to be a companion to the Paizo Adventure Path  of the same name . It reprints all of the key locations found in the AP, as well as two large poster maps of the regions where the adventure series is set. The MSRP for the folio is $14.99.* The Physical Details All of …

Review: Curse of the Crimson Throne Map Folio

The Curse of the Crimson Throne Map Folio is designed to be a companion to the Paizo Adventure Path  of the same name . It reprints all of the key locations found in the AP, as well as two large poster maps of the regions where the adventure series is set. The MSRP for the folio is $14.99.* The Physical Details All…

Pathfinder: My First Experience

2011 has brought two new campaigns to my group.  One of them, which started Friday, is Pathfinder.  While I played D&D 3.x since it was released, I had never played or run Pathfinder until now. After running the group through 4e Heroic and Paragon Tier, I was feeling a bit bogged down by all the tactical game play and drawn out combats that…

Quick Review: Wizard Character Folio for the Pathfinder Roleplaying Game.

Look, we all know that there are rules in life.  Rules that we have to follow.  Rules that make things easier for all of us.  The problem is, when you have a 540 page rule book, some of those rules get lost. The Wizard Character Folio helps with this – putting everything you need, from your base character sheet through all of your wizardly schools …

D&D BITs: Updated sheet

A couple weeks ago I wrote about the house rules I’ve been using to add Burning Wheel style Beliefs, Instincts, and Traits to my 4th edition D&D game. I’ve now updated the sheet I’ve been using (which includes all the rules needed). These rules work with any version of D&D (or Pathfinder RPG) although you might need to tweak the…

Review – Kingmaker, Volume 6: Sound of a Thousand Screams

Sound of a Thousand Screams concludes the Kingmaker adventure path with one of the most interesting high-level adventures I have ever seen. Although it is a much more “standard” linear adventure than the rest of the series, it nonetheless provides a very satisfying conclusion. The adventure should take PCs from 15th to 17th level. The Physical Product The book itself…

Review – Kingmaker, Volume 5: War of the River Kings

War of the River Kings is the penultimate episode in the Kingmaker adventure path. The PCs – whose kingdom is now major player in its region – must lead their forces to war, and they also take their first real steps to understanding the overarching plot of the adventure path. The adventure should take PCs from 13th to 15th level. The Physical…

Quick Review: The Witch’s Brew – advanced feats and builds for Pathfinder’s new Witch class

Advanced Feats: The Witch’s Brew by Sigfried Trent offers an in depth look at the new Witch class as it’s available in the Advanced Player’s guide for Pathfinder.  Trent and crew introduce 30 new feats designed with the Witch PCs in mind, as well as a discussion on what the Witch can do as a class, and several suggested builds. Witches are somewhat new …

Review – Kingmaker, Volume 4: Blood for Blood

Blood for Blood marks an important transition for the Kingmaker PCs, transforming them from adventurers who run a kingdom on the side to rulers who adventure to protect their kingdom. They find their nation under assault and must strike back at their neighbor – all the while maintaining their kingdom’s position and even expanding it. The adventure takes PCs from 10th to 13th level. See here, here…

A new artist, new art and subtle hints at a new zombie type for Aruneus

I am very pleased to announce that we have a new artist joining our talented ranks for the Aruneus Project !  Tim Reardon will be contributing original artwork, featuring among other things, zombies! Tim is a very talented artist, working in mediums ranging from pencil and napkin through digital painting and CGI.  He’s got a ton of experience doing things like digital animation for some pretty …

Quick Review: Advanced Feats – Secrets of the Alchemist – 30 new feats & a few character builds for Pathfinder’s Alchemist class

Advanced Feats: Secrets of the Alchemist by Sigfried Trent offers an in depth look at the Alchemist class as it’s available in the Advanced Player’s guide.  Trent introduces 30 new feats designed with Alchemists PCs in mind, as well as a discussion on what the Alchemist can do as a class, and several suggested builds. I’ve often toyed with the idea of…

Review – Kingmaker, Volume 2: Rivers Run Red

The second installment of Paizo ’s Kingmaker adventure path gets to the heart of the campaign: kingdom-building. The PCs found their fledgling nation and begin to build it up; at the same time, they continue to explore the Stolen Lands and confront its many obstacles. This review is really two in one: a look at the adventure (and supplementary material) and a look at the kingdom…

Quick Review: Green Ronin’s Freeport Companion for Pathfinder. Pirates, guns and madness!

Green Ronin has produced a superb Pathfinder expansion with the Freeport Companion , an expansion to their system agnostic A Pirate’s Guide to Freeport . For a decade now Freeport has stood as one of fantasy gaming’s most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and corrupt politicians, Freeport is a dynamic setting that offers a unique blend of high adventure …

Zombie cards and my absence from the site

Hey folks!  To get some business out of the way, you won’t be seeing much of me on Troll in the Corner for a few weeks.  I’m set to go in to Surgery tomorrow and am expecting it to take a few weeks for me to recover.   That’s the not so good news. The good news is, late last night Eric dropped off …

A massive Aruneus update – lots of new art and a layout artist joins us!

Here’s an update on the ongoing Aruneus Project .  The world was a large place. The Humans, Elves, Dwarves, and Orcs existed if not in peace, at least able to survive with each other. Empires were formed, lives created and destroyed, magic flourished, and for a brief time Humanity strove to master Aruneus. Then the undead scourge broke the world. First and foremost – while work…

Review – Pathfinder’s Kingmaker, Volume 1: Stolen Land

Paizo’s newest adventure path is a marked departure from their earlier efforts. Previous paths have had six closely linked adventures with a more or less linear plot leading PCs from 1st to 15th (or so) level, where they then meet and (we hope) defeat the evil mastermind behind the vast majority of the trouble they have faced. The key point is that …